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So, I was going to design a game using a 50 point system, meaning that I can assign 50 points on a blank slate to create a character;
Here are the values each point represents:


HP / 1Point = 10 HP
MP, and all Paramaters / 1Point = 2

In this system, a perfectly balanced character would have 100 HP, 20MP, and 10 across the board on stats.
Enemies would be designed the same way, but the players equipment would give them an edge.

Is this a reasonable way to handle balancing my battles? Or am I going about this wrong? Any thoughts would be greatly appreciated!
The damage formula for a basic attack would be: 5 + a.atk - b.def

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