- Joined
- Feb 20, 2023
- Messages
- 7
- Reaction score
- 5
- First Language
- Spanish
- Primarily Uses
- RMMV
Hi!
I've been planning my game for some months and the only thing im not totally happy with is one specific idea that Im scared about. I love it but I think it will make people avoid my game.
The thing is, my game is a medieval classic rpg, and I know it's very common that's why my game won't have battles, the character will progress and get new levels by doing quests. I will use equip and items menu because the game focuses in alchemy, creating potions and poisons and killing people with them, placing the poisons in the moment correct and the correct poison (not every one is effective to every person you need to kill).
I love my idea, but when people think in a classic 16 bit medieval fantasy rpg they think about battles, not this. That's why im scared about proceeding with the idea.
What do you think?
Thank you for the answers
I've been planning my game for some months and the only thing im not totally happy with is one specific idea that Im scared about. I love it but I think it will make people avoid my game.
The thing is, my game is a medieval classic rpg, and I know it's very common that's why my game won't have battles, the character will progress and get new levels by doing quests. I will use equip and items menu because the game focuses in alchemy, creating potions and poisons and killing people with them, placing the poisons in the moment correct and the correct poison (not every one is effective to every person you need to kill).
I love my idea, but when people think in a classic 16 bit medieval fantasy rpg they think about battles, not this. That's why im scared about proceeding with the idea.
What do you think?
Thank you for the answers