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- Mar 12, 2014
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Hi All,
This is my first post. Thanks for looking into my question!
I use VX Ace, and would like to create a better TP system.
Here are basically all the changes to the default system I *think* I have to make (please let me know if I can already do some of these things without scripts. I know number 1 requires a script):
1. Add an order of magnitude - have TP max be 1000 instead of 100 for finer granularity when assigning the cost to moves.
2. Have an in-battle switch that changes the TP cost of moves, AND the attack power of the moves
3. Have a special move that triggers the above change to TP cost and special move strength
4. Do not have enemy attacks increase TP
Vision:
What I'm trying to do is implement 'transformations', which increase your character's overall power output.
For example:
1. When character starts the battle, he is in 'Normal' state.
2. While normal, his 'Chi Beam' attack costs 10 of 1000 TP and does 100 damage
3. Special menu has a 'super saiyan' move, which costs a huge chunk of TP to trigger.
4. Using super saiyan edits the parameters of the 'Chi Beam' attack. The exact same special move menu item as before should now cost 100 TP to use, but do 1000 damage
Something like that...
If you could please give me estimates on the complexity of this task, and whether or not it is feasible for a beginner, I'd greatly appreciate it!
This is my first post. Thanks for looking into my question!
I use VX Ace, and would like to create a better TP system.
Here are basically all the changes to the default system I *think* I have to make (please let me know if I can already do some of these things without scripts. I know number 1 requires a script):
1. Add an order of magnitude - have TP max be 1000 instead of 100 for finer granularity when assigning the cost to moves.
2. Have an in-battle switch that changes the TP cost of moves, AND the attack power of the moves
3. Have a special move that triggers the above change to TP cost and special move strength
4. Do not have enemy attacks increase TP
Vision:
What I'm trying to do is implement 'transformations', which increase your character's overall power output.
For example:
1. When character starts the battle, he is in 'Normal' state.
2. While normal, his 'Chi Beam' attack costs 10 of 1000 TP and does 100 damage
3. Special menu has a 'super saiyan' move, which costs a huge chunk of TP to trigger.
4. Using super saiyan edits the parameters of the 'Chi Beam' attack. The exact same special move menu item as before should now cost 100 TP to use, but do 1000 damage
Something like that...
If you could please give me estimates on the complexity of this task, and whether or not it is feasible for a beginner, I'd greatly appreciate it!

