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The idea I have is to have the player sprites and facesets change depending on what equipment he wears.

Example:

Player wears leather armour:

-Player has sprite #1 on map

-Player has battle sprite #1 in Victor's Engine Animated Battles

-Player has faceset #1 showing in game menu and dialogues

Player wears plate armour:

-Player has sprite #2 on map

-Player has battle sprite #2 in Victor's Engine Animated Battles

-Player has faceset #2 showing in game menu and dialogues

Is this possible? If so, how?

I'm especially worried about not being able to change the facesets in dialogue without making it extremely annoying, because VXA has its facesets tied to the messages now. In RPG Maker 2000, setting facesets was seperated from messages, which made it easy to make facesets change depending on equipment switches, using common events.

In VXA, with the facesets tied to the message itself, the only way I see it possible is by creating a long fork covering all types of equipment for every single message (was planning on adding maybe 10 or so outfits for each of my 3 main characters), which would make it a hell if I want to change something or fix a typo...

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