Is using custom content a must?

Lunarea

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I love the RTP as a style. I think it's beautiful, colorful and incredibly fun to work with. It's filled with great details and it has a lot of potential. I love the RTP so much that I try to make many RTP-styled additions for the community to find, use or buy. I enjoy seeing RTP in use, especially when the user is creative and clever. I've had many bursts of inspiration from just seeing people make use of the RTP in the screenshot thread.

That said, I think everyone does need to add something custom to their game when they're using RTP. It can be something as simple as recolors/edits or as complex as originally drawn/painted content. Your game needs to have its own identity, and putting effort into the visuals ought to be a part of it.

RTP is very generic. It had to be made generic so that it could be used for many different settings. RPG Maker comes with just one RTP, so an attempt was made to create resources that can be adapted to several themes/situations. It makes the RTP versatile. However, it also means the RTP doesn't have a strong/defined aesthetic. It's up to the developer to adapt the RTP resources so that their game can stand out and not be generic.
 

Tai_MT

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Actually, Sharm, your original statement was to find a game in which graphics did not exist or were not existent in which the game had good characters/story/etcetera.  You only later changed your argument to "aesthetics" instead of "graphics" after I told you that the vast majority of games were all "custom graphics" and that it would be fairly difficult to find a game in which graphics did not exist.  It's your change in wording that makes it confusing...  But, if you want a game with "bad aesthetics".  Gears of War, Gears of War 2, Gears of War 3, Mass Effect 2, Red Faction Armageddon, Perfect Dark Zero, Pokémon Ruby/Sapphire/Emerald, Towns, Final Fantasy 13, Harvest Moon A Wonderful Life, Dead Space 3...

I used the examples of Limbo and Thomas Was Alone as their graphics are simplistic to the point of being little more than shapes on the screen.  So, they're not really "graphics" (though, technically anything you display on a screen that is a picture is "graphics", so this argument is really weird.  I'm not sure how you challenge someone to find a game in which there's absolutely nothing on the screen... including text, which are also graphics to an extent, and then play it.  That's kind of like asking someone to play Monopoly without the board.  It could probably be done, but it's going to be an absolute mess) per sé.  However, they are really great aesthetics and mood builders.  Those games aren't really about what it looks like.  The graphics are just helping to enforce the mood of the story.  Which, is kind of the point of graphics to begin with.

Graphics are a tool.  Doesn't matter what graphics you have, they're always a tool.  They're not a feature.  They exist to help you sell your world and what's going on in it to your player.  Because of this, it doesn't really matter if you "use custom graphics" at all.  You can do some fairly amazing things without custom graphics.

The problem with the argument of "I was assuming all games would be free for this argument" is that it is an inherently biased argument to begin with.  I mean, if someone offers you a free Volvo or a free Ferrari, which is the better deal?  Honestly?  However, if the Volvo was free, but the Ferrari was going for $120,000...  Well, if you weren't lugging that kind of money around, you might take the Volvo until you had more money to purchase something much better.  That's kind of the take away.  See, I almost made that argument myself.  The one about "If both games were free".  I realized about a sentence in to making that argument how flawed of a comparison it would be as something for free of higher quality would always be taken over something for free of lower quality.  That's just human nature.  Do I prefer a free cookie or a free cake?  The cake, definitely, it's got more perceived value despite being the same price as a single cookie (in this case, you're getting more for the same price).

Custom items of any kind would be easy to obtain (which is the response I gave to your previous argument of "As long as a player does something, even if it's minor, to personalize the graphics, I'll give it a try").  But, I would agree that turning your entire game into custom graphics would be an absolute nightmare both in terms of time and finances.  At that point, you're honestly just better off hiring an artist to work on the project instead of requesting resources.  I was probably unclear about what I meant by "Custom Graphics", but it was kind of the basis of the entire topic, so I figured it was just a given that people would know what I meant.  I even figured you might understand what I was referring to as it was kind of a reference to what you were talking about when you mentioned "it needs to be personalized somehow, even if it's just lighting".

Oh, my point about proving how easy it is to obtain custom content my prove your point...  But it also proves a point you really haven't spent much time refuting...  Because it's so easy, it doesn't mean custom content is "better" in any way, or even "adds to the value" of your game.  It just means you have custom content.  It's highly dependent on how you use that custom content on whether or not it becomes some kind of selling point for the game.  The world is full of AAA games that blew their collective budgets on graphics alone and then their games were complete crap.  Even if you have the "graphics to distinguish your game from the rest", it's not any sort of guarantee or even selling point to players like me who know that graphics do not make a game.  It just means you had some money to blow and packaging seemed like a great idea.  Personally, I believe a dev should start with content.  Characters, story, systems, features, minigames, mechanics, etcetera.  Graphics should then be the absolute last thing put into the game so that they can be tweaked and perfected to properly show off a game you actually put work into.  Graphics should not be something you think about first because you're worried about marketing your game to people.  See, the most powerful form of marketing in the universe is "word of mouth".  Beautiful looking game or not, custom graphics or not, lots of work put into visual details or not...  If people come along and tell their friends, "no, don't buy it, it's pretty freakin' boring and stupid.  I couldn't even get into the game because the characters are so unlikable and the plot is so cliché and predictable".  Well, all that money and time and effort spent on your graphics for "marketing" just got thrown down the garbage disposal.

Let me use myself as an example here.  I'm currently using RTP and nothing but.  That doesn't really make the argument personal to me (though it might seem so) because I intend to actually "upgrade" my graphics at some point.  I intend to perhaps even get my own custom monsters and characters put in (I hate the chibi style when you've got doors that are two tiles high...  I wouldn't mind using the default characters if they weren't chibi...  So, I plan to at some point hire someone to make them not chibi... which means they'd be custom ordered).  The RTP just doesn't have all the things I want or need for the final build of the game.  However, I will feel comfortable releasing a game with the "default RTP" as a demo, or in "episodic format" and upgrading as I finish core features and elements of the game.

Honestly, I think only truly lazy people looking to make a quick buck ever set out to use only the RTP.  Anyone with any actual designs on game design instead of dollar signs wants what they're making to be the vision they see in their head.  Or, as close to that as possible.

I just think people get too hung up on "custom graphics" and quit worrying about the more important stuff.  Like... is the game actually worth playing to begin with.  Graphics are a tool.   They can be used well or used poorly, but they are always a tool.  They should be the final coat of paint you put on your product before you sell it.  Until you decide when/where you replace things in your game, the RTP makes a fantastic placeholder.

I also believe it's possible to "show how hard you worked" and "how much effort you put in" as well as "how much you care about the product" without the graphics.  If you put a lot of care into everything else in your game, it will show.  People will notice.  People will pass it along to friends and family if they really enjoy the experience.  I hate to be "that guy", but I do have to ask:  Does it show more hard work and care to have all the custom graphics in the world...  Or to take the handicap of the "out of the box" graphics, run with them, and make a fun experience despite them?  No wrong answer here, I'm just curious.  I'm a firm believer in "excellent despite handicaps" methods for showing hard work...  But, I can also see the value in "I put a lot of my time and effort into getting all these custom graphics made and I'm using them".  It really boils down to a difference of opinion, I think, and not whether or not there's a "right answer" on the subject.

I will agree on having to "sell your game", whether it's free or not.  However, the point I was trying to make was that the thresh hold for selling a free game is substantially lower than say one for $60.  It's a fact of life.  It's why "price wars" happen.  Good quality at cheap prices means you make more sales.  It's hard to beat "free" unless you can get something better for free... or for a bit more than free.  Value is relative, after all.  I'm just going to make the argument that while yes, you do need to "sell your game", even if it's free...  Well, there are other ways to do that.  Especially if you need to differentiate yourself from the crowd to sell your game.  Even if you've got the best graphics and aesthetics in the world...  If you're just one of thousands of games that are "gather heroes, destroy the big bad, save the princess", you still don't have anything to differentiate your game from the multitude of others.  Players will look at it and go, "so...  It's the same game as all these others...  But it looks prettier?  Eh, pass.".  Graphics can help you be noticed, but they cannot make a sale on their own (unless the buyer is a blithering idiot...  But we're going to assume for the sake of argument the buyer is a normal human being).

With all of that being said...  I think I'm done.  I've honestly said all I needed to say, and it looks like while you don't agree with what I'm saying, you at least understand my points.  So, that's kind of the end of it for me.

Oh, and Sharm...  I think we end up arguing with each other so often because you secretly like arguing with me.  ;) ^_^  Ha ha ha.  Not that I mind.  Arguing with you is at least more interesting than arguments I usually get into (whereas they typically devolve into name-calling fairly quickly and nobody tries to refute my points).  It's nice to have a little intellectual debate and stimulation once in a while.  I look forward to our next tiff!
 

nio kasgami

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without refereed  to all people already  said I will speak about what I think to the OP 

As a guy who love customness I will say yes to have custom but this not a important point in making game this a + but not a primordial point

the rtp are here for be used and regard or how you use them can be really good

I will say just do your game without any care about the custom resources you can invest into custom for personalize your hero but seriously don't bother about the custom in the begin this will drive you on! 

Myself I am a artist and I do my own bust but I can totally say because of that I invest most of my time in the custom and...I have zero progression in my game

so this why just use the default rtp until you have enough progress in your game  AND after begin to invest into custom 

because custom resources will only slow you  in your game progression.

and after you finish your game you want to change all the graphics and song to something custom...go for it! this the time to polish your game!
 

bgillisp

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I'm not going to try to quote and find this line, but I do like the point on using RTP to start then upgrading later. That is exactly how I'm handling my game too. At this point it is (mostly) all RTP graphics, but once the game gets far enough along that it is unlikely to turn to vaporware then I'm ordering the custom graphics (which I hit that point about a month ago, graphics on order now actually).  But, I do agree, content first, then put the graphics in.

When I started out I just went for a sprite and faceset that didn't make my eyes bleed and I could stand to look at for x hours a day, even if the faceset and sprite didn't match, as I was focuses on the gameplay, not the graphics. Graphics in my opinion is the last thing that should be addressed, unless you *must* have it now to proceed (and honestly, a placeholder battler or sprite or faceset or even tile is not going to kill your game while in development. I have tons of them, and am up to 4 hours of content now, going by my playtime on my final save).
 

Celianna

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I used the examples of Limbo and Thomas Was Alone as their graphics are simplistic to the point of being little more than shapes on the screen. So, they're not really "graphics" (though, technically anything you display on a screen that is a picture is "graphics", so this argument is really weird.
You seem to severely misunderstand what video game graphics mean ... Limbo is eye candy, filled with visually appealing graphics that all work together. It's absolutely beautiful how certain objects are blurred out, and others are sharp as you move around the world. The mistiness of the surroundings and the shape of the spider all make the game simply terrifying. This was achieved all because of its use of graphics. You seem to be under the impression that if it's very simple, it doesn't count as 'graphics'. They had an art team working on Limbo, all working on the graphics, and an art director trying to get their vision realized on screen. Limbo is a very artistic game. It certainly wouldn't have been as popular had it been a text adventure - the graphics make this game.


Sharm is saying how art is important in a game (Limbo being a HUGE example of this), and if you have something custom added to it, it shows you actually put in some effort, instead of working with out-of-the-box materials (strictly only RTP with no edits) which anyone gets. Just adding that little bit of extra custom content, you're already showing the world you're trying to make an effort to not look like the rest.


Sharm is NOT saying you should never use the RTP, only go for ultra high realistic graphics, and should always, ALWAYS use custom art.
 
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Tai_MT

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My response to your response is actually in the quoted material.  I understand what graphics are and what art is.  I'm just not a fan of classifying absolutely everything as "graphics" and set a bit of a standard for them in that I don't count "single colored shape" as proper graphics.  But, in all actually, anything you display on the screen in a video game is actually graphics...  So...  Yeah.  There's that.

EDIT:  I actually understood what Sharm was saying, and at no point did I think she was saying "only go for ultra high realistic graphics and always use custom art".  In fact, much of our back and forth argument took place because she said "I don't touch games that use RTP".

But, I'm pretty sure I actually addressed every single one of your points in my last post and actually agreed with most of them.  So...  I have no idea why you quoted me or are replying to me.
 
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Sharm

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Actually, Sharm, your original statement was to find a game in which graphics did not exist or were not existent in which the game had good characters/story/etcetera.  You only later changed your argument to "aesthetics" instead of "graphics" after I told you that the vast majority of games were all "custom graphics" and that it would be fairly difficult to find a game in which graphics did not exist.
That's not at all what I said. I said, and I quote:

doesn't have a single drop of care put into its graphics
How is that not aesthetics? In fact, I very specifically excluded games that had no graphics at all. Thank you for giving me a very clear example of why I feel that you're not actually listening to me. You got so stuck on a single word that you missed what it was I actually said.


I have never once claimed that a game had to have super polished or expensive or pretty or high fidelity graphics to be good. I have, in fact, said pointedly that I don't like high fidelity graphics and that some games don't work with pretty graphics because it would get in the way of aesthetics. I've never once believed that and it seems to me that you're implying that I did then covered my butt when you "proved me wrong". I've been gaming since gaming has been around, I have always known that not to be true. I'm a pixel artist, if I believed that I'd be a huge hypocrite and terrible at my job.

I used the examples of Limbo and Thomas Was Alone as their graphics are simplistic to the point of being little more than shapes on the screen. So, they're not really "graphics" (though, technically anything you display on a screen that is a picture is "graphics", so this argument is really weird.
That's not a technically. It's exactly what it is. I'm really confused about what your personal definition of graphics is now.

Those games aren't really about what it looks like. The graphics are just helping to enforce the mood of the story. Which, is kind of the point of graphics to begin with.
This is exactly what I've been saying this entire time! That is the essence of aesthetics, and the thing I've been saying repeatedly is an indivisible part of game making. When you ignore that and just use the RTP without any thought or effort, you are ignoring aesthetics. I really have no idea of another way of expressing this, so if you don't get it now, I quit.

Because it's so easy, it doesn't mean custom content is "better" in any way, or even "adds to the value" of your game.
I completely disagree with this. Why does something being easy automatically make it of no worth? It's easy for me to smile at someone and tell them I love them when they have a bad day, but it makes a huge difference to the person who I did it to. Because I did it, I am saying that I care. Putting something a little custom into your game says you care. It makes a difference.

Honestly, I think only truly lazy people looking to make a quick buck ever set out to use only the RTP. Anyone with any actual designs on game design instead of dollar signs wants what they're making to be the vision they see in their head. Or, as close to that as possible.
Yes. That's why I don't play those games. You keep doing this, you keep trying to prove my statements wrong somehow but you keep saying things like this that completely support what I've said.

I just think people get too hung up on "custom graphics" and quit worrying about the more important stuff.
I get that, clearly a soapbox issue. But what you seem to miss over and over again is that I've never once disagreed with this. I'm just saying that at some point graphics do need to be paid attention to, and that they are important even if they're not as important as everything else.

Does it show more hard work and care to have all the custom graphics in the world... Or to take the handicap of the "out of the box" graphics, run with them, and make a fun experience despite them?
Clearly the latter, but I don't know what that proves. As you said "despite them". The default graphics would get in the way.

Oh, and Sharm... I think we end up arguing with each other so often because you secretly like arguing with me.
Actually, I argue with you because you remind me of my little brother when his autism is getting in the way of his understanding of something, and I hope by arguing my point I can help you understand a different point of view. I think my arguing is different than most people because my purpose isn't to win, just to state an opinion clearly enough so that ignorance of it doesn't cause problems. I really don't actually care if you agree with me.


EDIT: I never said I don't touch games that use RTP. I said I don't play games that ONLY use the RTP with no attempt to customize them. Big difference.
 
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nio kasgami

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guys this not for burst a bubble but in this moment you don't even try to help the guy anymore 

you seem to just try to create a argument here 

all your comment seem for me not trying to help him 

the guy only ask a question if he should invest into custom or not...

but you seem to my eyes  now to begin a fight for know who have right 

and sharm you know this pretty insulting to say that  is like you said Tai is autistic...

I think we could return to the main question no? 

"if he this necessary to have custom graphics or not ?" 
 
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mlogan

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Just need to say, Nio, Sharm DID NOT say that tai was autistic.
 

Sharm

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Sorry if it seems we went a bit overboard in our argument of it Nio, but I think we were actually arguing that exact point, whether or not custom content was a must. Also, I don't think saying that he reminds me of someone I love who happens to be autistic is insulting. Autism is just a different way of interacting with the world that makes it harder to see things from someone else's perspective, and I believe at some point Tai's said that he's got Asperger's Syndrome. If I've remembered incorrectly I apologize.
 

Susan

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I'm with nio here.

I think the general consensus is :

- Yes, it's okay to use the just RTP.

- Use an image processing software like GIMP to edit the stock RTP to clump objects, or make colour edits.

- Add lighting, shadow, fog, etc. effect to make the map look more aesthetically appealing.

- Design your maps well.
 

amerk

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This is why having several amount of these topics is pointless, because everybody has their opinion made, and it becomes a grudge war between different ideas. The fact is, love for the RTP is almost always going to fall into one of the following categories:

1. You love everything about it and will play games that use it.

2. You appreciate it and will play games where the developer modifies it and uses it well.

3. You're tolerant of it, but prefer games where its mainly replaced or heavily edited.

3. You are burned out by the RTP and steer away from all games with it, even if the game looks good.

Either way you go, you're going to find people who enjoy it to some degree or hate it to some degree. You're not going to win everybody over as your preferred audience, so focus on those who are tailored towards your own likes, and let everybody else choose to enjoy what they want to play.
 

Sharm

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Ah well, if two people thing I took the arguing thing too far, then I probably did. Maybe it would have been better to take it to PM when I realized it was just the two of us butting heads. I'm sorry guys. I think Tai and I were both done with arguing anyway.
 

nio kasgami

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Sorry if it seems we went a bit overboard in our argument of it Nio, but I think we were actually arguing that exact point, whether or not custom content was a must. Also, I don't think saying that he reminds me of someone I love who happens to be autistic is insulting. Autism is just a different way of interacting with the world that makes it harder to see things from someone else's perspective, and I believe at some point Tai's said that he's got Asperger's Syndrome. If I've remembered incorrectly I apologize.
I apogalize to for saying this a insult  about the autism I don't know autism people and  this should not be a insult to say to someone he is autistic...

and I bad structured how I wanted to say 

I approve the fact we are still in the point of the conversation 

but it was just this become a little uncomfortable  because this seem like a big fight 

conversation are supposed to be something where both enjoy to put our opinion ...

but sorry to the op for this little text

for return 

I enjoy myself to have really eyes candy game and hate when  people don't apply effort into this but I can understand not all people are artist and have the money for invest into graphics 

so for my opinion Graphics are here for make the game more prettier and original but this not a important point of the game 

because like people say : you can have a eye candy game but a bad game rest a bad game even with eyes candy graphics
 

Susan

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I completely agree with you about what you have just said, amerk.

However, this is not about whether certain individuals love or hate the RTP or any kind of graphics for that matter.

I am agreeing with nio that we should be focusing on the OP's question which is 'Is using custom content a must?'

I appreciate all the points and arguments being made here but let's try concentrate on his question and not revert this into another drama, okay? ^^

By saying that, I do not mean to cause any offense to any of you. It is just the impression that this thread is giving me right now.
 
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Tai_MT

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@Sharm

I've actually been finding that a lot of the things you've been arguing are things where you're rewording previously stated things, backtracking some of your opinions in order to clarify them to not sound as shallow, and are generally ignoring what I've been saying.

Heck, you even missed me saying, "My point is and always has been that it's not necessary to have flashy content or even custom content not contained in the RTP" despite the one you quoting being the third instance of me saying it (and second instance of me saying it to you specifically).

Sharm, you even agreed with me that "graphics" and "aesthetics" are two different things.  Yet, here you go, completely using them interchangeably all the time.  Does this argument remind you at all of the last time we argued over definitions of words and I was on the "wrong end" of it?

Here's the current problem with the argument:  You're telling me that you argue with me because I remind you of your little brother and I need to be taught to see things from other points of view.  The problem is...  You're not noticing at all that I'm actually seeing it from your point of view, even agreeing with you, sometimes even clarifying your own points for you (or pointing out how unclear your points are with my arguments) and you're refusing to accept any of my way of thinking.  Look, Sharm, I think you're a nice person and everything.  I like arguing with you precisely because you're not about "getting the win" in an argument.  You don't resort to silly manipulation tactics to win an argument and you don't resort often to name-calling or character assassination.  I'm sorry, but this time, I'm going to have to tell you something that I think you need to know.  I know we're not friends or anything.  Most of the time we merely tolerate each other with a grudging sort of weird respect...  But, with your comment on why you argue with me...  Well, it makes me not really want to debate you anymore.  To me, that's an indicator of you thinking you're above me in some way and that no matter what I say or how I agree with you, if I have any minor disagreement with what you're saying, you think you need to teach me to "think about it from someone else's point of view".  I am seriously not trying to be a jerk or be mean...  But, that's a bit...  egocentric to think of arguing with me in that way.

It also doesn't seem very kind or flattering.  I enjoy arguing with you because you're different to argue with.  You're unique in the area of arguing for the reasons I've described.  This makes you special to me (for whatever that's worth).  It means I think highly of you and respect you and enjoy when you pop in and try to blow up everything I've said.  It's a chance to match wits without letting emotions get too invested.  It's verbal chess of the highest order and I love every minute of the back and forth.

But your opinion of arguing with me amounts to, "I do it because I think you're incapable of seeing the other side of the argument and it reminds me of my autistic little brother".  I don't know where in the universe that would be flattering or even kind.

I'm going to say this once.  It's for the benefit of everyone.  Just because someone does not agree with you in an argument does not mean they do not see or understand your side of the argument.  It simply means they do not agree with you.  Too many people in an argument get self-centered during the fight and erroneously assume, "Well, so and so isn't agreeing with me, so they're just not listening to anything I've been saying".  This, in turn, means nobody is really listening to anyone else because everyone is so freakin' busy trying to come up with the next big line to put each other in their places that it no longer matters what the argument was about or even if its still meaningful.

I'm done arguing about this topic.  It's a mess and despite being a sociopath, I've actually had my feelings hurt.  If you want to say I'm wrong and I'm not listening and I have no clue what I'm talking about, that's fine.  Claim your victories and make your quotes, because I've said my peace.  I've addressed every argument that's been made against what I've said and what I believe (complete with explanations!) and if you really want to, you can find them somewhere in my posts in this topic.

For anyone that's into tl;dr on my posts because they're massively long due to arguments:

1.  Aesthetics and Graphics are not the same thing.

2.  I don't believe custom graphics are the same thing as a complete overhaul of your game to completely custom content.

3.  I believe that it doesn't matter what graphics you use, so long as you use them well (this is the argument that says I'm in favor of good aesthetics as how you use your graphics is what aesthetics actually is).

4.  I don't consider single color shapes to be "graphics" in the same way I don't consider text to be graphics.  However, in reality, anything you display to your player (text, boxes, black screens, anything) is graphics.

5.  I believe graphics can be good or bad.

6.  There are a myriad of games that exist with fantastic graphics and terrible gameplay as well as vice versa.

7.  Anyone actually interested in making their own game eventually goes into "custom content" for themselves anyway as they want their project to mirror the image of it in their head as closely as possible.

8.  People who refuse to play your game because it solely uses RTP are Graphics Snobs and you don't want them playing your game anyway.  Keep in mind, however, that if you're going to charge money for your game, it is beneficial to provide custom content in order to convince the customer that the value is worth what you're charging.

9.  Custom graphics are fairly easy to obtain if you know what you're looking for or you don't have a time table to worry about.  Many of these are easy enough to obtain that I do not consider them to be any sort of proof that a dev has "put effort into their game".  However, if you've done a complete overhaul of all of your graphics, it's a measure to show you at least put the time and money into making it look good.  Naturally, my actual opinion on what is proof of "effort put forth" will fluctuate depending on how much is custom and how much is not.  A couple dozen custom sprites does not make me consider that you've "put effort into the game".  Completely custom tilesets?  Yes, you put genuine effort into your game.

10.  RTP makes a fantastic placeholder for if you finally decide to upgrade your graphics to something you consider much more in line with your own vision.  RTP in the right hands is also quite versatile and can be made to look amazing.

11.  The main issue you'll have with getting people to play your game is "perceived value of product".  If you charge nothing for it, but only used the RTP, players will be more likely to at least give it a try before hating on it.  But, if you're trying to charge more than $5, that's a tough sell to a customer when they see you're only using what the program shipped with.

12.  Graphics are important, but are not the "be all, end all" of game design.  Graphics are a tool.  They are not a feature.  They are something you should worry about sometime after you've figured out your characters, story, database, systems, scripts, etcetera.  Graphics are the coat of paint you put on your project to emphasize all the hard work you put into the rest of your game.  But, always remember that graphics are a tool and they can be applied incorrectly or used to very bad effect if you're not careful.  You know, just like paint.  Don't ignore graphics for your game, but at the same do not feel the need to trick your game out with lots of custom content just for the sake of marketing your game.

With that...  I'm out.  I may check back in here periodically as I like what some of the others have had to say about the subject of custom graphics or not.  I just...  I don't have the drive to spend my time arguing about this nonsense anymore.  At this point, it just isn't worth it.

I hope the rest of you have a fantastic night or day (depending on where you live) and I'm sorry if the argument got a bit out of hand and quite off topic.
 

Doobles

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I think you have a tl;dr that we can all agree on.  Ultimately it seems you do value graphics, you just don't make them a higher priority, which is perfectly reasonable.  Nio mentioned an issue I am actually stuck in where I have little game progression in between all my mapping, but that is the price I pay.   :p

Can we be done with this now?  Not much left to argue with...
 

Myst88

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Well personally I pretty much agree with Lunarea. I think it's fine to use the default RTP. But I think some effort needs to be put into it to make maps look good. Even if you don't want to parallax, shift+click mapping is a very useful tool.

But at the end of the day everyone has different opinions. You can all argue till you blue in the face but nothing will change that. Just let people design games how they want eh? Live and let live and all that.
 

Celianna

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I'm done arguing about this topic. It's a mess and despite being a sociopath, I've actually had my feelings hurt. If you want to say I'm wrong and I'm not listening and I have no clue what I'm talking about, that's fine. Claim your victories and make your quotes, because I've said my peace.
You are therefor banned from this thread, as you cannot seem to debate any points without it getting personal. Please do not post here anymore.
 

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