- Joined
- May 14, 2014
- Messages
- 152
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I'm going to throw my 2 cents in here. Immersion and Atmosphere ... Environment art serves a purpose other than that of being the background or the setting for a game. The environment is the world you're supposed to be drawn into, it's where you become immersed in the world you are presented with, it's supposed to portray a feeling; a mood. When the RTP is used so prolifically in games its VERY hard to draw a player into that world, it's too familiar too them, they know what to expect and they brush it off. I would say its EASIER creating a world with custom graphics than it is with the RTP ... Oh! Ko! Is an amazing example of this ... If that (great) game used the RTP assets, would it be as immersive? No, it would be an RPG Maker game with a weird story, not the simplistic, hand drawn, dream likeworld of a child.
The answer to the original question is therefore, Mu. The question is wrong. The question should be: Does the RTP convey the atmosphere and feeling of my game?
The answer to the original question is therefore, Mu. The question is wrong. The question should be: Does the RTP convey the atmosphere and feeling of my game?

