RMMV Isekai Demonica (No Travel Game Jam)

ShadowDragon

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I wil play it and see if I can break the game (sorry if I did it again) :p
while I work on my map idea's and many mechanics, and battle changes
while I cant get abs to work :D so it need some changes on my side.

I report bugs from version 9 *I did version 1 and 2, but I dont know hat
happend to version 3-8 :p (will report back)

EDIT:
beat the game in 39min and 33 seconds, (scroll of Recall) wasn't needed at all,
which I think it should for the door? and the orb after to make the item?

anyways, along the quickrun, the library chairs where you start can be walked over,
back of the chair should be blocked though.

the bosses can still be easely killed, while it doesn't attack really back.....

the final boss was a bit quick thinking or I beat it faster in time to know what to do
to kill the boss, I should say, it really nicely done though, but to easy, I should
increase the boss dmg, especially the final one.

the potion button (B) should have a tiny wait of 10-20 frames, or it give a massive
list of potions (0.5 sec and I used all my 9 potions)

the text of the worl where you need the holy symbol, give also massive list of dmg,
the more you hit, the longer the list (play it once every 3 seconds when hitting it or
in between to avoid this list.

Other than that, good job, but still to easy :)
 
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Mrs_Allykat

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Thanks for your quick play!! I thought it was a bit too easy myself, but I was afraid that I was going to fall into the standard trap of it's easy to me (even though I made it) that it may not be so for others. Now, I know I can ramp it up on the damage and the monster hitpoints! Thanks!

I like the idea for the forced delay on the potions; I'll add that. I'm really just glad to have stolen away some time to work on this project again. IRL has been rough lately.
 

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