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- Apr 15, 2019
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I’ve seen YouTube videos on how to make a clock and day/night cycles that follow that clock cycle, but I haven’t seen anything with isolated day and night cycles. When I say isolated, I mean in specific areas where it’s always day or night regardless of the time of day or where it’s always the same time of day in certain areas.
For example, if I wanted to make a country that was cursed with endless night no matter the time of day. Or if there was an area that was a demon’s domain and the clock always reads 6:66 even though you’re using the same action to check the clock as any other area. Is there a way to make the clock check what area you’re in as you check it and act accordingly to make these kinds of things happen? Preferably without plugins if possible because I’m planning to get the Switch version when it comes out but even if it’s only able to be accomplished via plugins, I’d like to know for future reference.
Another example would be, once you reach a certain point in the game, it’s always night everywhere in the game until you clear that part of the story, then it would return to normal. It may be locked at a certain time of day during such events as well. Or, for example, time stops in a certain area, locking the day/night/time cycle at its current state and only starts back up when you leave that area. I’ve got some ideas that may take some weird maneuvering if they’re possible.
For example, if I wanted to make a country that was cursed with endless night no matter the time of day. Or if there was an area that was a demon’s domain and the clock always reads 6:66 even though you’re using the same action to check the clock as any other area. Is there a way to make the clock check what area you’re in as you check it and act accordingly to make these kinds of things happen? Preferably without plugins if possible because I’m planning to get the Switch version when it comes out but even if it’s only able to be accomplished via plugins, I’d like to know for future reference.
Another example would be, once you reach a certain point in the game, it’s always night everywhere in the game until you clear that part of the story, then it would return to normal. It may be locked at a certain time of day during such events as well. Or, for example, time stops in a certain area, locking the day/night/time cycle at its current state and only starts back up when you leave that area. I’ve got some ideas that may take some weird maneuvering if they’re possible.
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