Isometric Tactics Game in RPG Maker

CleanWater

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So, is there any title that resembles Final Fantasy Tactics, Tactics Ogre, etc made on any RPG Maker version?

If not, any 2D top down tactics then, like Shining Force or Fire Emblem?
 

Guardinthena

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Guardinthena

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I'm sorry, I just realized I read your post wrong. I thought you were asking if there were any scripts that dealt with tactical battle systems for any RPG Maker system. I was under the impression you had bought the RPG Maker Humble Bundle and were asking for the scripts -not games created with them.
 

CleanWater

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I'm sorry, I just realized I read your post wrong. I thought you were asking if there were any scripts that dealt with tactical battle systems for any RPG Maker system. I was under the impression you had bought the RPG Maker Humble Bundle and were asking for the scripts -not games created with them.
:guffaw: Don't mind that. If I decide to make a SRPG someday, now I know where to find these scripts. :wink:
 

Philosophus Vagus

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There are a few hybrid srpgs out there like The Reconstruction and...there is at least one other that I'm picturing in my head, but I cannot for the life of me remember what it was called or recall anything specific enough to type into google that would allow me to track it down right now. But the point is srpgs do exist for the software in a limited capacity, though I have never seen one make it through production with functioning isometric maps in the style of FFT or XCOM, and even the ones I have seen haven't had the scope of FE, and from what I've seen most scripts of the past trying to replicate such systems inevitably fall apart at the A.I level because they pretty much require a complete rewrite of the engine and conflict with so many core features that their creators either give up or start over with a newer engine in an unfortunate cycle till they get burnt out of it and disappear.
 

CleanWater

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inevitably fall apart at the A.I level
I see. I started making a Isometric Tactics game on another (non RPG Maker) engine before. I implemented almost everything in the board section (move range, height, etc), but then I got stuck in the enemies AI part. >_>
 

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