Issue Using MOG's Title Plugins

vigaman

Video Game Manufacture
Veteran
Joined
Dec 19, 2015
Messages
67
Reaction score
17
First Language
English
Primarily Uses
RMMV

I'm not sure whether to edit the MOG_TitleHimawari js file or MOG_TitleLayers js file. I posted some questions I have on the image.
 
Last edited:

Kwerty

Veteran
Veteran
Joined
Feb 22, 2014
Messages
385
Reaction score
616
First Language
English
Primarily Uses
RMMV
Edit the MOG_Titlelayers plugin.


Set the relevant Layer scrolling settings to zero
 
Last edited:

Kwerty

Veteran
Veteran
Joined
Feb 22, 2014
Messages
385
Reaction score
616
First Language
English
Primarily Uses
RMMV
Or if you want it completely static, just set in the database - system menu to draw the background image, set the image you want as background and just use MOG title particles for your particles and MOGS Picture COM for your commands.(in this case turn off MOG layer plugin)

Either of these things should work for you.

Regarding centralizing your game commands, are you using a plugin for that? Does it come with Hima plugin or are you using MOG Picture COM?


good luck
 
Last edited:

WhiteW

The Murderous Clown
Veteran
Joined
Oct 16, 2016
Messages
170
Reaction score
127
First Language
EN/PT
Primarily Uses
RMMV
Himawari just adds extra images.

To stop screen movement, TitleLayers, first option:

https://i.imgur.com/NqeCOET.png


(or the alternate LX X-axis Scroll and LX Y-axis Scroll options depending which one you're using)

To move the commands, it's PictureCom.

https://i.imgur.com/RMG1GM2.png


It's like you didn't even check the plugin options...
 
Last edited:

OnslaughtSupply

Ssshhh...
Veteran
Joined
May 14, 2017
Messages
731
Reaction score
764
First Language
English
Primarily Uses
RMMV
*sorry for off topic post but came to post what others did*
Is that artwork from those old children's horror books, "Scary Stories to Tell in the Dark"?
 

vigaman

Video Game Manufacture
Veteran
Joined
Dec 19, 2015
Messages
67
Reaction score
17
First Language
English
Primarily Uses
RMMV
@Kwerty @WhiteW




I'm still having the same issue with the screen movement and I did check the plugin options...


The title picture commands I did some trial and error getting them to center the way I like it and I did check the plugin options...

@OnslaughtSupply

Yep, those illustrations by Stephen Gammell are really creepy cool
 
Last edited:

Kwerty

Veteran
Veteran
Joined
Feb 22, 2014
Messages
385
Reaction score
616
First Language
English
Primarily Uses
RMMV
What is your background image called in your Titles1 folder please?

And how many layers do you have? Is it just 1?
 

Kwerty

Veteran
Veteran
Joined
Feb 22, 2014
Messages
385
Reaction score
616
First Language
English
Primarily Uses
RMMV
Turn off Himawari.. I don't believe you need that.

Turn on Mog_title layers plugin.

Scroll down inside the plugin and locate your layer -- " Background_1"

If, inside the plugin settings it says "Layer1", then change it to say "Background_1"

Lastly - do you see on WhitneyW picture above, where it says L1 X-axis/Scroll/L1 Y-Axis/Scroll.

Set both to "0".

Set L1 animated to false.

Let me know if these steps work!
 

vigaman

Video Game Manufacture
Veteran
Joined
Dec 19, 2015
Messages
67
Reaction score
17
First Language
English
Primarily Uses
RMMV
Turn off Himawari.. I don't believe you need that.

Turn on Mog_title layers plugin.

Scroll down inside the plugin and locate your layer -- " Background_1"

If, inside the plugin settings it says "Layer1", then change it to say "Background_1"

Lastly - do you see on WhitneyW picture above, where it says L1 X-axis/Scroll/L1 Y-Axis/Scroll.

Set both to "0".

Set L1 animated to false.


Let me know if these steps work!
Nope :kaocry:

 

Kwerty

Veteran
Veteran
Joined
Feb 22, 2014
Messages
385
Reaction score
616
First Language
English
Primarily Uses
RMMV
L1 Visible = true

Now if you want your other images on top, then you can add them to background_1

Alternatively, you can set them as new Layers e.g Layer2,3,4 etc etc and change their behavior using the settings, just like you did for BG_1.
 

vigaman

Video Game Manufacture
Veteran
Joined
Dec 19, 2015
Messages
67
Reaction score
17
First Language
English
Primarily Uses
RMMV

Alright, the background is in place now, but I would like to use the MOG_TitleHimawari plugin to showcase the characters in the game doing cool poses, but if I turn it on or off then I just get a still screen.
 
Last edited:

Kwerty

Veteran
Veteran
Joined
Feb 22, 2014
Messages
385
Reaction score
616
First Language
English
Primarily Uses
RMMV
Ok, so you need multiple layers.

So take your characters and put them on to a layer in PSD or similar, the canvas should be the same size as your Background_1 image.

Make sure the background is transparent.

Then set them up, like you did for Background_1 in Mog_titlelayers plugin.

Play with the Z index setting to move the layers forward and back.
 

vigaman

Video Game Manufacture
Veteran
Joined
Dec 19, 2015
Messages
67
Reaction score
17
First Language
English
Primarily Uses
RMMV
Ok, so you need multiple layers.

So take your characters and put them on to a layer in PSD or similar, the canvas should be the same size as your Background_1 image.

Make sure the background is transparent.

Then set them up, like you did for Background_1 in Mog_titlelayers plugin.

Play with the Z index setting to move the layers forward and back.
I also tried the method you mentioned and it didn't do anything. The MOG_TitleHimawari plugin is still on and it doesn't show the characters at all. It's the same way when that plugin is turned off...
 

Kwerty

Veteran
Veteran
Joined
Feb 22, 2014
Messages
385
Reaction score
616
First Language
English
Primarily Uses
RMMV
What do you mean it didn’t do anything? If you followed what I said, it would have added multiple layers on to your title screen. Mog titles plugin is for scrolling layers from left to right etc

If you want layers to behave the same way as himawari then you’ll need to use that plugin for that.

I’m not sure if it contains a setting to make the background layer stay static. I would think that it does, but possibly not. You’ll need to look at it and see if there is a setting for your bg layer that says x or y scroll, and then set to zero.

You need to spend some time playing with settings to figure these things out for yourself otherwise almost every plugin is going to have problems..

You can use online translator tools if you need to translate any mog plugin instructions in to English.
 
Last edited:

vigaman

Video Game Manufacture
Veteran
Joined
Dec 19, 2015
Messages
67
Reaction score
17
First Language
English
Primarily Uses
RMMV
Okay...I did some tinkering around and I manage to get the method you mention to work


Though the MOG_TitleHimawari plugin has a way to rotate and fade in/out the pictures and the MOG_TitleLayers plugin just limits me to make the layers move on the x/y axis...
 
Last edited:

Kwerty

Veteran
Veteran
Joined
Feb 22, 2014
Messages
385
Reaction score
616
First Language
English
Primarily Uses
RMMV
There is no setting in himawari to make the BG static?
 

vigaman

Video Game Manufacture
Veteran
Joined
Dec 19, 2015
Messages
67
Reaction score
17
First Language
English
Primarily Uses
RMMV
Nope...


Though what I'm trying to do is replacing files with custom graphics that the plugin requires. Also I've been toggling some parameters on the MOG_TitleLayers plugin, which the MOG_TitleHimawari plugin is affected by what values I put on it. As of now, it's me trying to keep default settings from the plugins, replace files with custom graphics (without changing the names), and toggle parameters in the MOG_TitleLayers plugin without changing any parameter values in the MOG_TitleHimawari plugin
 
Last edited:

vigaman

Video Game Manufacture
Veteran
Joined
Dec 19, 2015
Messages
67
Reaction score
17
First Language
English
Primarily Uses
RMMV
After many attempts and banging my head on the desk multiple times later...I found a way to get the MOG_TitleHimawari plugin to work along with the MOG_TitleLayers plugin

Originally this line of text on line 369 is this.background [0].origin.x += 1; I just changed the code to background [0].origin.x += 0;

Also I had to edit the background file a bit


To not have that tiling effect, I put an offset filter on the image using photoshop. The image dimensions are 1280x720 pixels and I took the height and width values and divided in half, leaving an offset of 640x360 pixels. The image will look like a whole static image in game.
 

vigaman

Video Game Manufacture
Veteran
Joined
Dec 19, 2015
Messages
67
Reaction score
17
First Language
English
Primarily Uses
RMMV
I did some more steps to get the plugin functioning the way I need

After I did some more trial and error setting up the values on each parameters in the MOG_TitleLayers plugin I finally got the intro screen looking decent...


 

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,860
Messages
1,017,038
Members
137,567
Latest member
sashalag
Top