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- Jun 29, 2016
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Hello.
What I basically want to do is make a sword that triples the player's base ATK when equipped + adds 18 ATK to the result.
So, for example, the actor has 7 base ATK ("base" as being completely unarmed, or his "base" strength), so when he equips the sword, it triples his base ATK, resulting in 21 ATK, then adding 18 points to that amount, resulting in a total of 39 ATK.
For that purpose, I gave this sword 18 ATK and a parameter of (ATK * 300%). But that's when the problem appeared: the game is considering the 18 ATK from the weapon as an addition to the actor's base attack and then multiplying this result by three, while I want the program to count only the actor's base ATK to be multiplied by three, and to this result, add 10 ATK.
So, instead of the previous example taking place, the actor with 7 base ATK equips the sword, which boosts his base ATK by 18 resulting in a total of 25 ATK, and then this result is multiplied by three, resulting in a total of 75. This is not what I was looking for, but I don't know how to fix it, so I'd really appreciate some help.
Thanks in advance.
What I basically want to do is make a sword that triples the player's base ATK when equipped + adds 18 ATK to the result.
So, for example, the actor has 7 base ATK ("base" as being completely unarmed, or his "base" strength), so when he equips the sword, it triples his base ATK, resulting in 21 ATK, then adding 18 points to that amount, resulting in a total of 39 ATK.
For that purpose, I gave this sword 18 ATK and a parameter of (ATK * 300%). But that's when the problem appeared: the game is considering the 18 ATK from the weapon as an addition to the actor's base attack and then multiplying this result by three, while I want the program to count only the actor's base ATK to be multiplied by three, and to this result, add 10 ATK.
So, instead of the previous example taking place, the actor with 7 base ATK equips the sword, which boosts his base ATK by 18 resulting in a total of 25 ATK, and then this result is multiplied by three, resulting in a total of 75. This is not what I was looking for, but I don't know how to fix it, so I'd really appreciate some help.
Thanks in advance.
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