Jaqc13

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So I'm making a small fetch quest, but during a scene where the character goes to buy an item during an event, after my dialogue ends, it loops itself. As far as I can tell, it's not running on a loop, I have most settings set to the basics, except some switches. Any thoughts?
 

Engr. Adiktuzmiko

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Please put up a screenshot of the event pages so that we can check what you probably did wrong...
 
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Andar

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as adiktuzmiko said, we need a screenshot to see what you did.

That said, most probably you either used a autorun/parallel process (those always loop automatically) or you created a set of changes/conditions on the pages that switch between pages to create the loop.
 

Jaqc13

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My power went out, so I can't post screenshots right now(luckily managed to save beforehand). I think I did use an autorun event, though. Any way to stop it from looping? Since I want to have it run as soon as I enter the shop (a la the Oaks parcel quest from Pokemon)
 

Shaz

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Autorun events loop by default (as do parallel process events). If you want it to run EVERY time you enter the shop, just add an Erase Event command at the end. If you only want it to run the FIRST time you enter the shop, turn on a self switch at the end, then add a second event page using that self switch as a condition (in the Conditions section, above the graphic).
 

Jaqc13

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Ok, I'll give it a shot as soon as my power comes back. Thanks for the help!
 

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