- Joined
- Feb 2, 2014
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So I'm trying to make a system where your HP and MP are controlled directly by your Constitution and Wisdom stats. The idea is that your MP will be 2x your Wisdom and your HP will be 10x your Constitution. Using the base parameter control, I went into the max MP formula and modified it to this:
(base + plus) * paramRate * buffRate + flat + (user.luk * 2)
Luck is the stat im turning into wisdom (because wisdom also affects status chance, so it has to be luck), but when I test out a battle, my characters just have their MP calculated normally. I've made sure this is the correct wording, spacing, brackets, etc but it still doesnt work. Any ideas?
(base + plus) * paramRate * buffRate + flat + (user.luk * 2)
Luck is the stat im turning into wisdom (because wisdom also affects status chance, so it has to be luck), but when I test out a battle, my characters just have their MP calculated normally. I've made sure this is the correct wording, spacing, brackets, etc but it still doesnt work. Any ideas?

