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- Nov 11, 2017
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So, at a certain point in my game, after a cutscene where the player characters are transparent (as in: they're not there storywise) and after having been transported to a different location, they are constantly walking. The animation keeps playing, even when they stand still.
And yes, the "Stepping" option is unchecked.
I should also point out that this is only visible when I test play the game from anywhere prior to that point. When I set that part of the game as the starting location, it's not happening. So it's clearly something that screws up right there, I just can't figure out what.
Ideas?
[This is now solved. If there is a way to remove threads, let me know.]
And yes, the "Stepping" option is unchecked.
I should also point out that this is only visible when I test play the game from anywhere prior to that point. When I set that part of the game as the starting location, it's not happening. So it's clearly something that screws up right there, I just can't figure out what.
Ideas?
[This is now solved. If there is a way to remove threads, let me know.]
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