Issue with DS pack and questions about DS+ pack

C Frost

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So! After an incredibly long hiatus, I am considering trying to get back into RPG making again. Dusted everything off and saw something odd that I had never noticed before. In the DS Resource pack (which I bought ages ago), one of the tilesets (specifically, "Interior_Castle_TileB") seems to have some stuff that's cut off at the very top. Partial objects that look like they ought to have more to them, but are cut off at the top of the image, like so:



Before posting this, I re-downloaded the pack from the web store via the forum; I saw some other support discussions relating to other problems people had with various products where it was recommended to do so, since sometimes a resource pack can be updated with bug fixes and whatnot, but the re-downloaded set has the same issue. Are these just there by mistake and should be ignored? Or is this an error and there are supposed to be useable objects there that got cut off by accident somehow?

As for DS+: I'm currently trying to decide what style to use if I were to actually get back into this whole crazy endeavor and try to make a game (i.e. Ace default RTP vs. DS Resource pack). They both have their advantages... I like how the DS tilesets look but the RTP certainly has more variety. Though at the same time, there are some things that the DS set has that the RTP doesn't, such as the really huge trees. So, what I'm wondering is: just how much does DS+ have that would work well with DS? Going strictly by the numbers, DS+ has a lot more content than DS did, but my understanding is that DS+ has a lot of stuff that's not meant for traditional fantasy RPGs, i.e. stuff for modern or sci-fi games, feudal Japan, etc. This is a good thing, as resources that could be used for games that weren't traditional fantasy fare have always been comparatively lacking. but how much of it could be combined with the DS pack to if one were making a more traditional fantasy RPG? If I were to buy DS+ thinking I could augment the resources in the DS pack to make such a game, would I be disappointed? Not just in terms of tilesets, but also the character portraits, battlers, etc.

Thanks :)
 

EvilEagles

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For your first question, those are for the wall pillars at the bottom of the Interior_Castle_TileA5 set.

For your second question, honestly we couldn't give you a definite answer. It depends on your vision, and your vision matters a lot. 'Traditional fantasy RPG' alone won't cut it. More specifically, we don't know how far you're able to 'augment' resources to make something suit your needs. We don't know what you want the designs of certain characters to be. We don't know what sort of emotional interpretations you want your cutscenes to have, etc. It all, depends on you.

Just something personal: if I were you, I would substantiate my ideas for my game first, define exactly what it is that I want and am looking for, then, and only then, consider making a purchase. Don't be like "hey I have no ideas yet, but it's probably going to be a traditional fantasy RPG, so I'll grab whatever I can that has the potentials to serve this theme." That would most likely just waste your money.
 
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C Frost

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For your first question, those are for the wall pillars at the bottom of the Interior_Castle_TileA5 set.
Oh, I see. Thanks!

For your second question, honestly we couldn't give you a definite answer. It depends on your vision, and your vision matters a lot. 'Traditional fantasy RPG' alone won't cut it. More specifically, we don't know how far you're able to 'augment' resources to make something suit your needs. We don't know what you want the designs of certain characters to be. We don't know what sort of emotional interpretations you want your cutscenes to have, etc. It all, depends on you.

Just something personal: if I were you, I would substantiate my ideas for my game first, define exactly what it is that I want and am looking for, then, and only then, consider making a purchase. Don't be like "hey I have no ideas yet, but it's probably going to be a traditional fantasy RPG, so I'll grab whatever I can that has the potentials to serve this theme." That would most likely just waste your money.
Hmm... I suppose I see what you are saying, though really, I didn't WANT it to sound like I was asking "Will this be good for my game?" Because of course, you don't have any idea what my game will be like, as you said, thus, I tried to keep the question as general as possible. I apologize if in doing so, I made it sound too vague.

I certainly didn't mean to give the impression that "generic fantasy RPG" was all I had in terms of my own ideas for a game. It's still in the planning stages, but I have very definite ideas for the world, the character types, etc. To your point, I know "what I want and am looking for", and that is: resources that expand on those found in the DS pack while keeping the same SNES fantasy RPG theme that almost everything in that pack had (i.e. castles, magic, lots of foresty outdoor areas, a low-tech world). I would assume that there would be SOME resources in DS+ that fit that description. But with the product page's emphasis on sci-fi, modern, and feudal Japan, I just thought I'd see if anyone could give me a better idea of the balance between different styles. Really, it's not a huge deal, as it's quite likely that I'd be able to make use of the resources in the pack one way or another, but I figured it was worth asking.

Basically I just want to make as informed a decision as I can, which it sounds like you are encouraging me to do, since (correct me if I'm wrong?) these add-on packs cannot be returned once purchased.
 

EvilEagles

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Honestly this could go in just about any way. Like personally I'd have no problem with mixing the feudal Japan set with the usual fantasy theme, but I don't know if that meets any of your criterion.

Well if you want a more concrete answer from someone who worked on both DS and DS+, then yes they do have similar styles (except for the faces/portraits) and DS+ does have content that can be used in a traditional fantasy theme, say for example the Ship tileset and the feudal Japan tilesets. There are generic monsters/battlers similar to those in DS. The music sounds rather universal too.

But again, this is rather my personal opinion. I don't really want to say this because I worked on it too and it might just turn into false advertising.
 
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C Frost

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Honestly this could go in just about any way. Like personally I'd have no problem with mixing the feudal Japan set with the usual fantasy theme, but I don't know if that meets any of your criterion.

Well if you want a more concrete answer from someone who worked on both DS and DS+, then yes they do have similar styles (except for the faces/portraits) and DS+ does have content that can be used in a traditional fantasy theme, say for example the Ship tileset and the feudal Japan tilesets. There are generic monsters/battlers similar to those in DS. The music sounds rather universal too.

But again, this is rather my personal opinion. I don't really want to say this because I worked on it too and it might just turn into false advertising.
I can understand that position if you worked on it. And yeah, I would imagine there is some crossover between anything geared for "feudal Japan" and "traditional fantasy RPG". In fact, looking at the screenshots more closely, I see that the cliff and water tiles are new. When I first looked at the screens, I thought they were just using the same tiles as those from the DS pack, with the "new" stuff being some of the trees and houses, etc. But upon taking a closer look, I saw that there was more new stuff in those screenshots than I'd thought. That combined with what you've told me makes me think it'll probably be worth my while to pick it up.

I bought DS and the Futuristic Tiles pack previously, and despite the fact that I've made very little progress on actual projects, I don't really regret those purchases. I move at a snail's pace when it comes to RPG Maker, but I haven't given up on the idea of making something with it!

Thank you for the input, and sorry if we kind of got off on the wrong foot there. ;)
 

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