Issue With Elevated Ledges in Dungeons

KadoDragon

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I have having a major issue with making elevated ledges in a dungeon. What I want is one floor higher than another on one map which can be accessed via a ladder. But any attempt I make just ends up looking something like this.

Obviously that looks visually... Wrong. And the player could just walk out to the lower floor.

Just for clarity, I want the ledge to be like this

Is this even possible to begin with? If it wasn't then that would be pretty messed up. I don't want to be restricted to one level per map.
 

Heretic86

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I think you can double click the Autotile to manually select which one you want, but this might be an XP Only feature.  If this works, get used to using Shift + Click and Ctrl + Click for copying and pasting and not affecting neighboring autotiles while drawing.
 

TheoAllen

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You can foll them by adding custom shadow, perhaps?
 

Shaz

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You can't double-click the autotile in Ace.


What you need to do is shift-mapping. Get a tile that looks like the edge you're after, hold down the shift button and right-click it to copy. Then, still holding down the shift button, left-click to paste it where you want it to go.


Sometimes you don't HAVE a tile that looks the way you want it. Then you need to go to an unused area of your map (you could temporarily make it bigger to do this) and draw with the tiles so you GET one that looks the way you want it. Then shift and right-click to copy it and shift and left-click to paste it.
 

Cadh20000

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You can't double-click the autotile in Ace.

What you need to do is shift-mapping. Get a tile that looks like the edge you're after, hold down the shift button and right-click it to copy. Then, still holding down the shift button, left-click to paste it where you want it to go.

Sometimes you don't HAVE a tile that looks the way you want it. Then you need to go to an unused area of your map (you could temporarily make it bigger to do this) and draw with the tiles so you GET one that looks the way you want it. Then shift and right-click to copy it and shift and left-click to paste it.
To clarify what Shaz is talking about, check out this tutorial by seita.

Shift-click mapping tutorial
 

TheoAllen

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Wont that mess with Tile Passability?  Walk right off the edge?
Yup, you need to add something to block them. Like putting empty event that same as character or such ...
 

Matseb2611

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You can do several things to give the illusion of elevation. Here are the two ways I use the most:

On the left I used the same wall to create a barrier. On the right I did Theo's shadow method, and to prevent passability I simply used one of the decorative objects to act as a barrier. Hope this helps.
 

 

Andar

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You can also use the A4 tiles intended to simulate a 2-level-dungeon, they automatically set a directional passability to prevent you from going over the edge. However, I don't know if those tiles have the same graphics available, you might have to request a fitting A4-Tilesheet.


Follow the link in my signature and scroll down to the tips to learn more about how Ace uses the A4 tiles to simulate a 2-level-dungeon-
 

KadoDragon

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I completely forgot I had made this post. Mostly cause I figured it out. SORRY EVERYONE! D:

I just did the shift clicking and blocker events. Coupled with a switch that tells the game if the player is above or below. Which works exactly how I wanted. Thanks anyways!
 

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