- Joined
- Jan 9, 2016
- Messages
- 20
- Reaction score
- 0
- First Language
- Spanish
So i've been trying to set up the "Guard" skill for hours now and it just won't do what i want.
I need that whenever the actor uses guard and his turn is over even if it is the turn of another party member the effect remains.
Right now i have several issues. If i set the "guard status" to remove itself after receiving damage, if the monster makes a single target attack and doesn't touch the rest, the effect of "guard" remains
then it is that actor's turn again and i STILL have the guard effect and i can even choose another skill to attack but that is not what i want, there are other situations with different settings but it's going to get boring to read the failures.
What i would like the "guard" effect to do is that, no matter what battle system i'm using (ATB, CTB or the normal one) the actor that used Guard goes to the end of the turn queue and that
if it is another player's turn the effect remains. The guard effect should be removed by itself ONLY after the player receives any sort of damage and/or if it is his/her turn again. Also, as of right now, i'm currently using CTB's battle mode from yanfly's plugins however no matter if the skill guard has -2000 speed, a lot of times i get double turns.
How can i make the guard skill/status behave how i want it?
I need that whenever the actor uses guard and his turn is over even if it is the turn of another party member the effect remains.
Right now i have several issues. If i set the "guard status" to remove itself after receiving damage, if the monster makes a single target attack and doesn't touch the rest, the effect of "guard" remains
then it is that actor's turn again and i STILL have the guard effect and i can even choose another skill to attack but that is not what i want, there are other situations with different settings but it's going to get boring to read the failures.
What i would like the "guard" effect to do is that, no matter what battle system i'm using (ATB, CTB or the normal one) the actor that used Guard goes to the end of the turn queue and that
if it is another player's turn the effect remains. The guard effect should be removed by itself ONLY after the player receives any sort of damage and/or if it is his/her turn again. Also, as of right now, i'm currently using CTB's battle mode from yanfly's plugins however no matter if the skill guard has -2000 speed, a lot of times i get double turns.
How can i make the guard skill/status behave how i want it?


