hoboayoyo

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I found a hacky solution to this, but I know there has to be a better one.
On the title screen I have the SRD have the title screen be a map.
I then load an image scroll it and stop it.
After the event is running I get an issue with the visual novel (VN) plugin.
I'm getting the error.
YEP_CoreEngine.js:1098 TypeError: Cannot read property '_messageBodyBustSprite' of undefined
at $bust (Irina_VisualNovelBusts.js:1208)
//with the line in question being.
return SceneManager._scene._messageWindow._messageBodyBustSprite;

I think this is caused by the SRD plugin calling the
$gameMap.update(active); function after the map event for the title screen image is done running (its an auto event)

My hacky solution is have a counter that constantly increments on the title screen. and right before it crashes the counter thresh hold is reached and the $gameMap.update(active); isnt triggered anymore.
But this seems really hacky and am wondering what a better solution is.
Scene_TitleMapBackground.prototype.updateMain = function() { if(x < 300){ var active = this.isActive(); $gameMap.update(active); //$gamePlayer.update(active); $gameTimer.update(active); $gameScreen.update(); console.log (x) x++ } };


I have the plugins in the right order and have tried to move them around to no avail.
 

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