Issue with passive skills and YEP-EquipBattleSkills

Whirlnado

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I wanted to create a passive skill that makes the character deal more damage against dragons.

But the way Yanflys EquipBattleSkills and AutoPassiveStates work together don't work for my idea...
I've already read that you can't give a skill a passive State because it could cause some error and so you should the actor learn the skill. So when i create an NPC or item that give this skill to the party, they all have that skill equiped and do more damage against dragons. However if i unequip the skill they still have the damage buff against dragons...

I tried other plugins ( MrTS_PassiveSkills and Moogle_X_PassiveSkill ) but they don't work with Yanflys EquipBattleSkills

Any ideas what i could try?:/

For those interested how i created that effect: I simply made an element which is called dragon, and enemys that are dragons have a 120% weakness against it. And the state adds the dragon element to attacks
 

Trihan

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If there a particular reason you can't have this as a passive state on the skill? The notetags in the plugin itself say that it's a valid tag for skills and I can't think of anything in EquipBattleSkills that would interfere with that.
 

Whirlnado

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This is from Yanfly's Website

NOTE: For those using Passive States with your skills, the passive states will only be applied from Learned Skills! They will not be applied from skills that are learned through traits. Why? Because without this restriction, a passive skill that applies a passive state that in turn provides a skill through its traits will cause an infinite loop in your game and cause it crash. So if you want your skills to provide a passive state, have your actors learn the skill instead of applying it through a trait.

And as i already mentioned: If i let the party learn the skill, they have the passiv active all the time, even though i unequiped the skill from the list...
 

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