- Joined
- Feb 10, 2018
- Messages
- 17
- Reaction score
- 1
- First Language
- German
- Primarily Uses
- RMMV
I wanted to create a passive skill that makes the character deal more damage against dragons.
But the way Yanflys EquipBattleSkills and AutoPassiveStates work together don't work for my idea...
I've already read that you can't give a skill a passive State because it could cause some error and so you should the actor learn the skill. So when i create an NPC or item that give this skill to the party, they all have that skill equiped and do more damage against dragons. However if i unequip the skill they still have the damage buff against dragons...
I tried other plugins ( MrTS_PassiveSkills and Moogle_X_PassiveSkill ) but they don't work with Yanflys EquipBattleSkills
Any ideas what i could try?:/
For those interested how i created that effect: I simply made an element which is called dragon, and enemys that are dragons have a 120% weakness against it. And the state adds the dragon element to attacks
But the way Yanflys EquipBattleSkills and AutoPassiveStates work together don't work for my idea...
I've already read that you can't give a skill a passive State because it could cause some error and so you should the actor learn the skill. So when i create an NPC or item that give this skill to the party, they all have that skill equiped and do more damage against dragons. However if i unequip the skill they still have the damage buff against dragons...
I tried other plugins ( MrTS_PassiveSkills and Moogle_X_PassiveSkill ) but they don't work with Yanflys EquipBattleSkills
Any ideas what i could try?:/
For those interested how i created that effect: I simply made an element which is called dragon, and enemys that are dragons have a 120% weakness against it. And the state adds the dragon element to attacks

