In my project I'm using Yanfly's Autobattle script, which can be found here: https://yanflychannel.wordpress.com/rmvxa/battle-scripts/command-autobattle/ However, I found an odd bug with the script today. It seems that when autobattle is on, characters can use skills even if they don't have the proper skill type for that skill. In other words, consider the skill Mind Tap, which requires the Mind Magic Skill Type to use. However, if Autobattle is turned on, the character can use that skill regardless of whether or not they have the proper skill type. I looked at the script and it seems the issue is it creates the actions for autobattle using the same rules as enemies, and enemies don't require the proper skill type to use a skill. So is there a way to fix this so that actors can only use skills they have the proper skill type for equipped at that point in time?