- Joined
- Dec 8, 2017
- Messages
- 104
- Reaction score
- 4
- First Language
- English
- Primarily Uses
- RMVXA
Greetings! One of my favourite scripts is this one as it comes close to replicating Suikoden's system of being able to talk to an NPC to change your party. However I'm having some problems that I'm unsure as to why they're occuring.
The script can be found here: https://raw.githubusercontent.com/Archeia/YEARepo/master/Menu/Party_System.rb
The problem I'm having is that the script states that "lock_character(ID)" will lock the character in place and make them unable to be moved in any way, whilst "require_character(ID)" will make it so the character can be moved, but if you try to leave the formation screen without them in the party, the game will throw up a 'you need this character' type message. However, "require_character(ID)" seems to be doing the exact same thing as "lock_character(ID)" instead, whereby the required character can't be moved at all. The symbol for a locked character is a gold star whilst the symbol for a required character is a silver one so I know for sure that I'm using the correct script when adding required characters and such.
I'm at a loss as to why it's not functioning correctly. Anyone have any idea? I would like the player to at lease be able to choose their formation even if they're stuck with required characters.
The script can be found here: https://raw.githubusercontent.com/Archeia/YEARepo/master/Menu/Party_System.rb
The problem I'm having is that the script states that "lock_character(ID)" will lock the character in place and make them unable to be moved in any way, whilst "require_character(ID)" will make it so the character can be moved, but if you try to leave the formation screen without them in the party, the game will throw up a 'you need this character' type message. However, "require_character(ID)" seems to be doing the exact same thing as "lock_character(ID)" instead, whereby the required character can't be moved at all. The symbol for a locked character is a gold star whilst the symbol for a required character is a silver one so I know for sure that I'm using the correct script when adding required characters and such.
I'm at a loss as to why it's not functioning correctly. Anyone have any idea? I would like the player to at lease be able to choose their formation even if they're stuck with required characters.
