RPG Maker Forums

Greetings! One of my favourite scripts is this one as it comes close to replicating Suikoden's system of being able to talk to an NPC to change your party. However I'm having some problems that I'm unsure as to why they're occuring.

The script can be found here: https://raw.githubusercontent.com/Archeia/YEARepo/master/Menu/Party_System.rb

The problem I'm having is that the script states that "lock_character(ID)" will lock the character in place and make them unable to be moved in any way, whilst "require_character(ID)" will make it so the character can be moved, but if you try to leave the formation screen without them in the party, the game will throw up a 'you need this character' type message. However, "require_character(ID)" seems to be doing the exact same thing as "lock_character(ID)" instead, whereby the required character can't be moved at all. The symbol for a locked character is a gold star whilst the symbol for a required character is a silver one so I know for sure that I'm using the correct script when adding required characters and such.

I'm at a loss as to why it's not functioning correctly. Anyone have any idea? I would like the player to at lease be able to choose their formation even if they're stuck with required characters.

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,036
Messages
1,018,461
Members
137,821
Latest member
Capterson
Top