Issue with Yanfly's Augement Slots

Yusha

Veteran
Veteran
Joined
Sep 11, 2016
Messages
51
Reaction score
17
First Language
English
Primarily Uses
RMMV
So I'm using Yanfly's Attach Augments Plugin and I'm somehow having an issue.


Here's my settings.


Help1.png


And here are my tags in my items


Help2.png


Help3.png


The problem is, the "Naru Crystal" Augment is working, I can put 2 in the weapons, but the Glyph slots aren't showing up on my armor slots.


This is my first time using anything like this and it's working fine, but I've hit this snag. Can anyone see a mistake I made somewhere?
 

Driftwood Gaming

For just $1 a day you can prevent forest fires...
Veteran
Joined
Nov 11, 2015
Messages
119
Reaction score
306
First Language
English
Primarily Uses
RMMV
Hmmn, if one of them is working but the other isn't I'm not quite sure what the problem is. Try checking your YEP_ItemCore and make sure that the parameter for Max Armor is not set to 0. If it's set to 0 then armors would be classified to non-independent and may not qualify for being augmented. To fix this make the Max Armors value any positive number because 0 won't work. If this isn't the problem then check your spelling on all your note tags.
 

Yusha

Veteran
Veteran
Joined
Sep 11, 2016
Messages
51
Reaction score
17
First Language
English
Primarily Uses
RMMV
Hey Drifty! I've been watching your videos, great work.


I have figured out what my problem was, but this creates a new problem.


The armors that weren't showing up with augment slots had <Not Independent Item> in the tag because I was going to use a system where synthesizing a new armor would require the previous lower tier armor as a reagent. How would I go about making this work?


Thanks for the replies.
 

Driftwood Gaming

For just $1 a day you can prevent forest fires...
Veteran
Joined
Nov 11, 2015
Messages
119
Reaction score
306
First Language
English
Primarily Uses
RMMV
Yusha



You could try using Yanfly's YEP_X_ItemDisassemble plugin. Make the armors independent that require a component you get from dismantling the armors.
 
Last edited by a moderator:

Yusha

Veteran
Veteran
Joined
Sep 11, 2016
Messages
51
Reaction score
17
First Language
English
Primarily Uses
RMMV
I will look into this, thanks a lot!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,575
Latest member
akekaphol101
Top