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Yep_EquipSkillTiers


I am trying to expand skill tiers simply by learning a skill through the skills menu. I've tried using: 


<Learn Require Eval>


if(this._actor.isLearnedSkill(195) || this._actor.isLearnedSkill(196)) {


value = true;


} else {


value = false;


}


</Learn Require Eval>


<Learn Cost: 1500 JP>


<Skill Tier 1 Slots: +1>


but nothing happens. To work around this I have created a state(176) with the tag: 


<Skill Tier 1 Slots: +1>


instead and using:


<Learn Require Eval>


if(this._actor.isLearnedSkill(195) || this._actor.isLearnedSkill(196)) {


value = true;


} else {


value = false;


}


</Learn Require Eval>


<Learn Cost: 1500 JP>


<Passive State: 176>


for the skill's tag. This expands the tier like I want; however, I want to avoid using passive states to bypass this. Am I doing something wrong or is there not another way around this?

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