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- Jun 17, 2020
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Hey y'all
So I'm working on a carnival section in my game using Doodads, but I'm running into an issue. While most of the doodads look fine, a few are blurry/low res no matter what I do.
Here's one example. The prize wall in this image is blurry. You may have to open this image in a new tab and click on it to see what I'm talking about.
I've tried creating a new PNG file under a new name, I've tried putting it in a different Doodad folder, and I've tried putting it in a different location on the map... Yet it's still blurry!

When I add the doodad while I'm playtesting, it looks perfectly fine! However, as soon as I re-enter the playtest, it goes back to being blurry. When I change the position of the doodad mid-playtest it goes from blurry to non-blurry, but goes back to being blurry when exiting & re-entering the playtest. This is what it's supposed to look like (again you have to open in a new tab and click on it for full res)

Here's another example.

As you can see, the Donut guy's face in blurry (I use doodads to change facial expressions). It also doesn't align with the body as it's slightly offset. The doodad is only of the donut's face.

^This is what it's supposed to look like.

This is a different doodad (includes the donut truck + the guy), and here there is no blurriness. What doesn't make sense is that I copy and pasted the art from this very doodad and used it for the doodad file that is blurry above (blank facial expression) This makes me think it has nothing to do with how I drew the sprite in Aesprite.
Again, for this section there are only a few of these Doodads that act like this. If I were to add any of the non-blurry doodads to the map they still work fine (so it's not an issue of having too many doodads on the map or something)
Does anyone know a solution to this?
So I'm working on a carnival section in my game using Doodads, but I'm running into an issue. While most of the doodads look fine, a few are blurry/low res no matter what I do.
Here's one example. The prize wall in this image is blurry. You may have to open this image in a new tab and click on it to see what I'm talking about.
I've tried creating a new PNG file under a new name, I've tried putting it in a different Doodad folder, and I've tried putting it in a different location on the map... Yet it's still blurry!

When I add the doodad while I'm playtesting, it looks perfectly fine! However, as soon as I re-enter the playtest, it goes back to being blurry. When I change the position of the doodad mid-playtest it goes from blurry to non-blurry, but goes back to being blurry when exiting & re-entering the playtest. This is what it's supposed to look like (again you have to open in a new tab and click on it for full res)

Here's another example.

As you can see, the Donut guy's face in blurry (I use doodads to change facial expressions). It also doesn't align with the body as it's slightly offset. The doodad is only of the donut's face.

^This is what it's supposed to look like.

This is a different doodad (includes the donut truck + the guy), and here there is no blurriness. What doesn't make sense is that I copy and pasted the art from this very doodad and used it for the doodad file that is blurry above (blank facial expression) This makes me think it has nothing to do with how I drew the sprite in Aesprite.
Again, for this section there are only a few of these Doodads that act like this. If I were to add any of the non-blurry doodads to the map they still work fine (so it's not an issue of having too many doodads on the map or something)
Does anyone know a solution to this?