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So in my game one of my bosses has a couple mechanics I've planned out that I can't figure out how to implement. Basically, at the beginning of the battle the boss (Likho) uses a skill called "Waking Dream" which inflicts a state that makes the battler inflicted become immune to all damage as long as they are not also inflicted with the "sleep" status The goal of this battle is to make the boss fall asleep by using certain skills or items, then pounding it with magickal attacks since in my game enemies can only wake from sleep either if they're hit by a physical attack (60% chance) or 3-5 turns pass. However, the boss also has two other skills, "Dream Guard" and "Sleep Talk." Dream Guard makes the boss immune to sleep for 3-5 turns, while Sleep Talk is a spell that can only be cast while the boss is asleep, which is a powerful almighty (non-elemental) attack that has a chance to put your own party members asleep. When the boss is awake, he tends to spam the anima spells "Supernova" and "Hypernova" (the most powerful anima spells sans Forblaze, the forbidden magick) along with the dark magick spells "Oblivion" (massive dark damage) "Black Hole," (massive dark damage and removes all states) and "Gravitron IV" (gravity damage that reduces 75% of all allies current HP) So the battle is basically a risk-vs-reward type of battle where you need to balance healing from the boss' powerful elemental spells while also keeping him asleep so you can lay on the hurt, but in doing so risk falling asleep yourself.
However, what I'm having trouble with is the exclusive skills the boss uses, namely "waking dream" and "sleep talk." First, waking dream. How exactly am I supposed to make a state that gives certain perks only when you are not inflicted with a certain state? I don't really know how to do that. As for the other skill, since the sleep status in my game make you unable to perform an action until it goes away, how am I supposed to make an exception for certain skills like Sleep Talk? Also, Sleep Talk cannot be learned by the party, even with the bonus Scholar Class which can learn enemy skills, (blue magick) so you don't have to worry about how the skill would potentially work on the playable characters. How exactly am I supposed to implement these skills? Any help would be apricated. Thanks!
However, what I'm having trouble with is the exclusive skills the boss uses, namely "waking dream" and "sleep talk." First, waking dream. How exactly am I supposed to make a state that gives certain perks only when you are not inflicted with a certain state? I don't really know how to do that. As for the other skill, since the sleep status in my game make you unable to perform an action until it goes away, how am I supposed to make an exception for certain skills like Sleep Talk? Also, Sleep Talk cannot be learned by the party, even with the bonus Scholar Class which can learn enemy skills, (blue magick) so you don't have to worry about how the skill would potentially work on the playable characters. How exactly am I supposed to implement these skills? Any help would be apricated. Thanks!