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Alright, having a problem getting a character's current TP in a script; specifically this is for Yanfly Engine Ace - Lunatic States v1.02

Of the two variables I have, mhp and tp per the following:

Code:
mhp = self.mhp.to_f
tp = self.tp.to_f
mhp returns the max HP of the character as expected while tp returns 100, or the max TP value, yet elsewhere, such as in Common Events (phrased like this: tp = $game_temp.common_event_user.tp.to_f ) it returns the appropriate current TP value.

What am I missing?

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