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Hi, so I'm setting up a system which enables different tints to be applied to outdoor areas at different times of day to emulate dusk, night etc based on XIIIthHarbinger's guide on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1341167707
While it's working to an extent, there are a few issues that I've been banging my head against all day. My event is practically identical to the one the lay out here, and I've checked it at least 5 times, so I think it's an issue with the original system, and not my implementation.
1) The day tints work well, but I'm having an issue with player transfers. When I move a player from an outdoor zone to an indoor zone, the tint appears in the indoor zone for a moment, then fades away. Likewise, when I move from indoor to outdoor, the map appears un-tinted for a moment, regardless of what time of day it is, before fading in.
Want to find a way to make the tint changes instant on transfers, without changing the general fade lengths settings (so the fade can still happen gradually while a player is on a map)?
2) Despite the fact that I haven't set a starting time for the timing system, so logically it should be starting at 0/1, when running the game it consistently starts at 6am, and nothing I do seems to change that.
3) Also, not an issue, just a wish, anyone have some leads on how I might visually display the current game time, which is running in the background of this system?
Any help appreciated, whether that be tweaking this system, or pointing me to another system which has this stuff ironed out. TIA!
While it's working to an extent, there are a few issues that I've been banging my head against all day. My event is practically identical to the one the lay out here, and I've checked it at least 5 times, so I think it's an issue with the original system, and not my implementation.
1) The day tints work well, but I'm having an issue with player transfers. When I move a player from an outdoor zone to an indoor zone, the tint appears in the indoor zone for a moment, then fades away. Likewise, when I move from indoor to outdoor, the map appears un-tinted for a moment, regardless of what time of day it is, before fading in.
Want to find a way to make the tint changes instant on transfers, without changing the general fade lengths settings (so the fade can still happen gradually while a player is on a map)?
2) Despite the fact that I haven't set a starting time for the timing system, so logically it should be starting at 0/1, when running the game it consistently starts at 6am, and nothing I do seems to change that.
3) Also, not an issue, just a wish, anyone have some leads on how I might visually display the current game time, which is running in the background of this system?
Any help appreciated, whether that be tweaking this system, or pointing me to another system which has this stuff ironed out. TIA!
