- Joined
- May 15, 2013
- Messages
- 203
- Reaction score
- 34
- First Language
- English
- Primarily Uses
I'm working on using Battle Engine Symphony with just the normal charsets for the actors (instead of holder's battlers). I'm kind of stumbling my way through some things, but for the most part I've got it down (or at least doing what I want). However, just a few things I wanted to see if anybody had a fix for.:
I have a couple characters who dual wield, and it plays the attack animation twice just fine, however the icon that pops up is the icon for the first weapon both times. Is there any way I can make the icon change if they have two different weapons equipped?
When the characters die, they just disappear. Is there a way to make them lay down when they die at all?
If the enemies are too close to the party, characters from near the bottom end up facing up when they attack instead of facing the enemy. Anyway I can set them to face left before attacking?
Finally, the characters play their walking animations constantly. Is there a way to make them stand still unitl they perform an action?
I realize Symphony is a complex system and it would help if I were a better scripter, and it seems that Symphony is kind of tailored for battlers instead of the normal character sets, but I really like the way it functions with them as well (apart from these issues). Any help would be very appreciated!
I have a couple characters who dual wield, and it plays the attack animation twice just fine, however the icon that pops up is the icon for the first weapon both times. Is there any way I can make the icon change if they have two different weapons equipped?
When the characters die, they just disappear. Is there a way to make them lay down when they die at all?
If the enemies are too close to the party, characters from near the bottom end up facing up when they attack instead of facing the enemy. Anyway I can set them to face left before attacking?
Finally, the characters play their walking animations constantly. Is there a way to make them stand still unitl they perform an action?
I realize Symphony is a complex system and it would help if I were a better scripter, and it seems that Symphony is kind of tailored for battlers instead of the normal character sets, but I really like the way it functions with them as well (apart from these issues). Any help would be very appreciated!
Last edited by a moderator:

