- Joined
- Sep 1, 2018
- Messages
- 14
- Reaction score
- 8
- First Language
- English
- Primarily Uses
- RMMV
Hi, this is my first day using the RMVM and I'm a total newb. I wanted to change the size of the window from a square to a more standard wide format so after poking around I found this:
Graphics.width = 1920;
Graphics.height = 1080;
I then added it as an event > Parallel Trigger > Script and it sort of works but I'm running into some problems.
1. When I first launch the game, I can press F4 to go full screen with the desired size of 1920x1080 however, the map does not entirely fill in but instead it seems to want to retain the original size. When I walk, it does indeed extend the map sort of in the way that "fog of war" is removed when exploring in an RTS game. The odd part though is that when I walk back, the fog of war (black area) returns as well. Odder still, when I trigger a combat event, then return to the map, the entire map is filled in as intended with no black areas. How can I get the map to be entirely filled in when entering the map without waiting for a combat event to make it "stick"?
Before triggering a combat event:
After triggering a combat event:
2. This leads to another issue. Having set the window to 1920x1080 is breaking the combat window as it wants to fill in the entire wide screen whereas it seems it was designed for that default square. Is there a way to resize the combat screen to the original dimensions yet retain the desired window size or will I need to use a larger background image?
Broken background in the battle window (note the black):
Broken background in subsequent battles. It's the same as above except in this case the black is filled in with the map as mentioned above.
Graphics.width = 1920;
Graphics.height = 1080;
I then added it as an event > Parallel Trigger > Script and it sort of works but I'm running into some problems.
1. When I first launch the game, I can press F4 to go full screen with the desired size of 1920x1080 however, the map does not entirely fill in but instead it seems to want to retain the original size. When I walk, it does indeed extend the map sort of in the way that "fog of war" is removed when exploring in an RTS game. The odd part though is that when I walk back, the fog of war (black area) returns as well. Odder still, when I trigger a combat event, then return to the map, the entire map is filled in as intended with no black areas. How can I get the map to be entirely filled in when entering the map without waiting for a combat event to make it "stick"?
Before triggering a combat event:
After triggering a combat event:
2. This leads to another issue. Having set the window to 1920x1080 is breaking the combat window as it wants to fill in the entire wide screen whereas it seems it was designed for that default square. Is there a way to resize the combat screen to the original dimensions yet retain the desired window size or will I need to use a larger background image?
Broken background in the battle window (note the black):
Broken background in subsequent battles. It's the same as above except in this case the black is filled in with the map as mentioned above.


