I'm guessing you just need to notetag it as a physical type skill.
#========================================================================== # Default Physical Actions # ------------------------------------------------------------------------- # These are the default physical actions for all Physical Skills as well as # Normal Attack. Battlers will play these actions when use a Physical # Skill unless You customize it with Symphony Tags. #========================================================================== PHYSICAL_SETUP =[ ["MESSAGE"], ["MOVE USER", ["FORWARD", "WAIT"]], ] # Do not remove this. PHYSICAL_WHOLE =[ ] # Do not remove this. PHYSICAL_TARGET =[ ["IMMORTAL", ["TARGETS", "TRUE"]], ["POSE", ["USER", "FORWARD"]], ["STANCE", ["USER", "FORWARD"]], ["MOVE USER", ["TARGET", "BODY", "WAIT"]], ["AUTO SYMPHONY", ["SINGLE SWING"]], ["AUTO SYMPHONY", ["SKILL FULL", "unless attack"]], ["AUTO SYMPHONY", ["ATTACK FULL", "if attack"]], ] # Do not remove this. PHYSICAL_FOLLOW =[ ["WAIT FOR MOVE"], ] # Do not remove this. PHYSICAL_FINISH =[ ["IMMORTAL", ["TARGETS", "FALSE"]], ["ICON DELETE", ["USER", "WEAPON"]], ["AUTO SYMPHONY", ["RETURN ORIGIN"]], ["WAIT FOR MOVE"], ["WAIT", ["12", "SKIP"]], ] # Do not remove this.That's the default which runs when there's no notetags on a physical skill. That explains why counter attack worked. I can't test this, but try using "Physical_Target" in place of "<target action>". I don't know what the proper syntax would be within the notetag, but I'm pretty sure your current notetag isn't treating the skill in question as a Physical Attack.