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I'm using MOG's Damage Popup script and i'm trying to remove the add_text(damage/critical/state/etc.) portions of Window_Battlelog, but that add_text somehow conflicts with the popups and makes the popups not appear. It's really confusing me on why it happens just because the add_text get's commented out. The same issue happens if I use various "Skip Battle Log" scripts.

Any ideas/fixes?

Edit 1: Unless I'm supposed to be looking at Game_ActionResult's hp_damage_text. (tries some things)

Edit 2: Nevermind I figured it out.

In window_battlelog:

#-------------------------------------------------------------------------- # * Display HP Damage #-------------------------------------------------------------------------- def display_hp_damage(target, item) return if target.result.hp_damage == 0 && item && !item.damage.to_hp? if target.result.hp_damage > 0 && target.result.hp_drain == 0 target.perform_damage_effect end Sound.play_recovery if target.result.hp_damage < 0 add_text(target.result.hp_damage_text) back_one #<<<<<<<<<<< Added this wait endBasically add this for each thing.

This can be locked~

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