DartNak

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Good day everyone! I have bought both RPG Maker MZ and MV. I've created new MZ project and tried to use some of MV graphic assests there... eventually I stumble on issues with them. RPG Maker MZ editor/playtest show some images blurry/corrupted, for example:
Original file on the left hand with odd size got blurry(check closely face and crystal above head) vs right edit of the file with cuff off 1 pixel to make size even. Oops, first screenshot too heavy for this forum to download. Sorry for inconvinience, I'll link it to discord post: https://cdn.discordapp.com/attachments/720736271697444887/1087425745695035402/1.png
Original file image blur:
2.png
Edit cut off to even size:
3.png
Next original file image blur:
4.png
Edit cut off to even size:
5.png
These images have an odd pixel size. So, I assume that problem could be solved by adding 1 empty(transparent) pixel line to the odd side OR cut off 1 empty(transparent) pixel line of the odd side, if it has it. So, I decided to check through folders and point them out and maybe other potential troubles.
Actor1_3 - odd sizes...
Actor1_4
Actor1_5
Actor2_1
Actor2_2
Actor2_3
Actor2_4
Actor2_5
Actor2_6
Actor3_1
Actor3_2
Actor3_5
Actor3_6
Angel
Assassin
Behemoth
Cerberus
Chimera
Cockatrice
Darklord
Darklord-final
Demon
Earthspirit
Evilgod
Fairy
Fanatic
Firespirit
Gargoyle
Garuda
Gazer
General_f
General_m
Ghost
God
Goddess
Imp
Irongiant
Lamia
Mage
Mimic
Minotaur
Ogre
Rat
Rogue
Scorpion
Skeleton
Slime
Snake
Soldier
Spider
Swordsman
Vampire
Waterspirit
Werewolf
Willowisp
Zombie
Actor1_3 - odd sizes...
Actor1_5
Actor1_6
Actor2_2
Actor2_3
Actor2_4
Actor3_1
Actor3_5
Angel
Assassin
Behemoth
Cerberus
Chimera
Darklord
Darklord-final
Evilgod
Fairy
Gargoyle
Garuda
Gazer
General_f
General_m
Ghost
Goddess
Hornet
Imp
Irongiant
Jellyfish
Lamia
Minotaur
Ogre
Puppet
Rat
Skeleton
Slime
Soldier
Spider
Succubus
Swordsman
Vampire
Waterspirit
Werewolf
Willowisp
SF_Abomination - odd sizes...
SF_Archangel
SF_Boss
SF_Byakko
SF_DarkLord2000
SF_Doll
SF_DoomedSkull
SF_Drone
SF_EvilToy
SF_FallenAngel
SF_Genbu
SF_GothicLolita
SF_Inugami
SF_KillerRobot
SF_MadDoctor
SF_MechaSuit
SF_Nurse
SF_Parasite
SF_SpecialPolice
SF_SufferingSoul
SF_SweetLolita
SF_TeddyBear
SF_Tengu
SF_Thug
SF_UndeadSamurai
SF_Zombie
SF_Abomination - odd sizes...
SF_Archangel
SF_ArmySoldier
SF_Byakko
SF_DarkLord2000
SF_Doll
SF_DoomedSkull
SF_Drone
SF_EvilToy
SF_FallenAngel
SF_Genbu
SF_Inugami
SF_KillerRobot
SF_MechaSuit
SF_Parasite
SF_SpecialPolice
SF_SufferingSoul
SF_TeddyBear
SF_Tengu
SF_Thug
SF_Yakuza
SF_Zombie
DF_Actor1 - odd sizes...
DF_Actor2
DF_Actor3
DF_Actor7
DF_Actor8
ForestNight - 819x819 very odd size
jorogumo - odd sizes...
kamaitachi_01
kamaitachi_03
kekkai
akamanto - backward facing
aluxes - odd sizes...
common_archer - odd size + backward facing
common_spearsman
common_swordsman
common_wizkid + backward facing
guitarangel
trumpetangel
ViolinAngel
Thank you for attention!
 

DartNak

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And here is a list of problems with MZ and related DLCs:
SF_Will_o_the_wisp = SF_Will-o-the-wisp = duplicate, remove one.
People2_2 - backward facing
SF_Monster_3 - backward facing
Nature_4 - useless due to "E:\Steam\steamapps\common\RPG Maker MZ\dlc\BasicResources\pictures\Nature_4.png"
Nature_2 - almost the same story with the file that above
Witch - odd size (please fix it to even size)
Actor2_1 - backward facing
Actor2_5 - backward facing
Actor2_6 - back-faced to the player
Actor3_1 - back-faced to the player
Actor3_3 - back-faced to the player
Berserker - back-faced to the player
Demon - backward facing
Goddess - back-faced to the player(funny, front-view faced right)
Sailor - backward facing
SF_Cyborg - back-faced to the player
SF_Redogre - backward facing
SF_Workrobot - backward facing(attacking left more likely)
Wolfman - back-faced to the player(1000% attacking left side)
Beach - 814x624 (normally 816x624)
FlyingIsland - 814x624 (normally 816x624)
Sky - 814x624 (normally 816x624)
Wasteland - 814x626 (normally 816x624)
parallax_clutter - odd size
parallax_railings - odd size
There are different placement of elements on the spreadsheet grid... check for example top-right corner of "TileB_exterior3" vs "TileB_exterior4" etc. Also, some elements become blurry vs original(VXAce or what it was), probably due to scaling.
People2_2 - backward facing(flip her please)
SF_Monster_3 - backward facing
Sayo - odd size
Also, since there is no side-view version, would be nice to flip them all to face right side = will work perfect for both front-view and sv then.
Niigi - odd size
Monster_MZE_TV - odd size
Monster_MZE_TVD - odd size
TV - odd size
TVD - odd size
Also, they are duplicates:
Monster_MZE_TVD = TVD
Monster_MZE_TV = TV
Since there is no side-view version, it would be nice to flip them to face right side:
Actor_MZE_1_1
Actor_MZE_1_4
"Filtered" version blurry = no reason to use worse image duplicates. Just remove them is the best choice.
Corrupted Apprentice - Filtered = odd size
Corrupted Apprentice = odd size
Dragon Boss - Filtered = odd size
Dragon Boss = odd size
Dragon Minion - Filtered = odd size
Dragon Minion = odd size
Dragon Servant - Filtered = odd size
Dragon Sight - Filtered = odd size
Dragon Sight = odd size
Wizard Apprentice - Filtered = odd size
Wizard Apprentice = odd size
And again since there is no side-view version, it would be nice to flip them to face right side:
Wizard Boss - Filtered = backward facing
Wizard Boss = backward facing (flip him please)
Hell of blurry odd sized images reside in every subfolder...
Odd sizes:
Corrupted Apprentice Pixel-Style 1,2,3,4,5,6,7,8,9
Dragon Minion 1,2,3,4,5,6,7,8,9
Dragon Sight Pixel-Style 1-9
Odd sizes:
Corrupted Apprentice Pixel-Style 1,2,3,4,5,6,7,8,9 3X
Dragon Minion 1-9 3X
Dragon Sight Pixel-Style 1-9 3X
Odd sizes:
Corrupted Apprentice
Dragon Boss
Dragon Minion
Dragon Sight
Wizard Apprentice
Wizard Boss = backward facing (flip him please)
Corrupted Apprentice - odd size
Dragon Servant - odd size
Wizard Apprentice - odd size
Wizard Boss - odd size + backward facing (flip him please)
Odd sizes:
Corrupted Apprentice
Wizard Apprentice
Wizard Boss - odd size + backward facing (flip him please)
Odd sizes:
Dragon Boss
Dragon Minion
Dragon Servant
Dragon Sight
Wizard Apprentice
Wizard Boss - odd size + backward facing (flip him please)
Odd sizes:
Corrupted Apprentice
Dragon Boss
Dragon Minion
Dragon Sight
Wizard Boss = backward facing (flip him please)
Corrupted Apprentice Full Rez - odd size
Dragon Boss Full Rez - odd size
Dragon Servant Full Rez - odd size
Dragon Sight Full Rez - odd size
Wizard Apprentice Full Rez - odd size
Wizard Full Rez - backward facing
Actor_MZE_1_2 - backward facing
Duplicates:
Faces Filtered = Monster_MZE_Faces Filtered
Faces = Monster_MZE_Faces
Also 7 out of 8 backward facing... only "wizard boss" looking left side. And "filtered" versions blurry = worse = better remove at all.
All except "Wizard Face" are backward facing.
Actor_MZE_1_2 - backward facing
Actor_MZE_1_3 - odd size
Actor_MZE_1_4 - odd size
Soldiers - backward facing (by default all MZ faces turn to left side)
Also, there is "generator", but no "TV" and "TVD" that is weird. If it could be generated in MZ, then why not include them when "sv_actors" was added? But arts for them are nice, thank you.
Haze white - odd size
Haze - odd size
Odd sizes:
ArabianSoldier_mvt
Bastet_mvt
Dullahan_mvt
Emperor_mvt
FootSoldier_mvt
Harpy_mvt
KillerFish_mvt
Kunoichi_mvt
Ninja_mvt
PoisonToad_mvt
Salamander_mvt
Scarab_mvt
Package3_mvt - few backward facing
kneeup_Actor3_4_mvt - odd size
kneeup_Actor3_8_mvt - odd size
All 2000_Actors - backward facing + has color/blur issues, check hair 2000_Actor1_6_joy_mvt VS 2000_Actor1_6_mvt, for example.
Package3_3_mvt - backward facing
Package3_4_mvt - backward facing
Odd sizes:
Bastet_mvt
CamelCavalry_mvt
Carbuncle_mvt
Dullahan_mvt
Kyuubi_mvt
KungFuMaster_m_mvt - backward facing
Package2 - 5th and 7th turned to the right side instead of the left.
Package2_5 - backward facing
Package2_7 - backward facing
Package1_2 - odd size
Package1_5 - odd size
Package1_8 - odd size
Package2_1 - odd size
Package2_2 - odd size
Package2_3 - odd size
Package2_4 - odd size
Package2_5 - odd size + backward facing
Package2_7 - odd size + backward facing
Please add english version of the "credit.txt"!
Frogue_Bust - backward facing
Nol_Bust - odd size + backward facing(flip her please)
harmony-bust - backward facing(flip her please)
occ03jp_mv01_rem_bust - odd size
occ03jp_mv02_announcer_bust_v1 - odd size + backward facing
occ03jp_mv02_announcer_bust_v2 - odd size + backward facing
occ03jp_mv02_announcer_bust_v3 - odd size + backward facing
occ03jp_mv02_announcer_bust_v4 - odd size + backward facing
occ03jp_mv04_rein_bust_v1 - odd size
occ03jp_mv04_rein_bust_v2 - odd size
Odd sizes:
occ03jp_mv05_gmv_bust_v1
occ03jp_mv05_gmv_bust_v2
occ03jp_mv05_gmv_enemy
occ03jp_mv05_gmv_taiki
occ03jp_mz02_siena_bust - backward facing(flip her please)
occ03jp_mz02_siena_tv_tvd - TVD misplaced on the grid it's shifted left.
occ03jp_mz03_pen_bust - backward facing
occ03jp_mz05_masterinn_bust - odd size
Thank you for attention!
 
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