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- Aug 3, 2016
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Hello! I'm going to try to ask this question as clearly as possible.
In my game, I have 2 vehicles, the first is a 'whale'(ship) that you can use to explore the ocean, while the other is a ridable creature (which varies based on what creature you choose to ride) and that is the 'boat' and I'm using the land vehicle plug in.
1. So my first issue is this, when you get on the vehicle, it stops the map music from playing and resets it. I assume this is because it wants to play the music for the vehicle, but I don't want custom music. The map music changes based on the season. So basically, I'm looking for a way to make the vehicle music non existent.
2. Second, I want the player to be able to interact with the vehicles, since they are both living creatures. I want to be able to brush them and talk to them and feed them. This would be simple if they were events, but vehicles don't work that way, so how can I treat a vehicle the way I treat an event?
Any help is super appreciated! Even just a point in the right direction
In my game, I have 2 vehicles, the first is a 'whale'(ship) that you can use to explore the ocean, while the other is a ridable creature (which varies based on what creature you choose to ride) and that is the 'boat' and I'm using the land vehicle plug in.
1. So my first issue is this, when you get on the vehicle, it stops the map music from playing and resets it. I assume this is because it wants to play the music for the vehicle, but I don't want custom music. The map music changes based on the season. So basically, I'm looking for a way to make the vehicle music non existent.
2. Second, I want the player to be able to interact with the vehicles, since they are both living creatures. I want to be able to brush them and talk to them and feed them. This would be simple if they were events, but vehicles don't work that way, so how can I treat a vehicle the way I treat an event?
Any help is super appreciated! Even just a point in the right direction

