Issues with Yanfly Counter Control - Notetag placement - SOLVED

Status
Not open for further replies.

pparke2

Villager
Member
Joined
Jun 4, 2014
Messages
6
Reaction score
1
First Language
English
Primarily Uses
I am working on a boss mechanic using a few Yanfly plug-ins (YEP_CoreEngine, YEP_BattleEngineCore, and the YEP_X_CounterControl) but am having trouble getting the enemy to actually counterattack. The only other plug-ins I have active in the project are the default ones and YEP_ButtonCommonEvents.

I created a specific state that gives the enemy +100% Evasion and +100% Counter Attack and applied the <Evade Counter> notetag to the state.

I also added the <Counter Skill: Fire (or whatever the final skill will be)> notetag to the enemy.

When play testing (on the actual map, not the test battle from the database), once the state is applied, the enemy will dodge the attacks but never counterattack. If I turn the plug-in off, the player character will attack (but it won't show that he missed) and the enemy will counter attack. If I remove the <Counter Skill: Fire> notetag, the enemy will counter with the standard "Counter-Attack" skill.

I am essentially designing the Guard Scorpion from FF7 except it will dodge your attacks and counter with a powerful attack.

Have I set the notetags up incorrectly? Am I missing something? Thanks in advance.

EDIT: I discovered the issue. The enemy did not have the required resources to use the spell. I tested this with multiple skills and varied the MP available to confirm. This can now be closed.
 
Last edited:

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
6,183
Reaction score
4,300
First Language
Dutch
Primarily Uses
RMXP

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

My plan after learning to make my voice girly "Wow! You sounds cute!" "But actually I'm a man!" "Nooooo!!!" hehehe...
I get haunted from bugs that emit a terrible stench after being killed.
At first, I was going to put player objectives on the screen labeling it as "Helpful voices"... But that's dumb, I have a madness system. It will simply whisper objectives.... I mean they're probably objectives. The voices wouldn't lie right? They're friendly, and ...helpful. So clearly you should do what they say. Just watch the dark corners of your screen for advice and it will all work out! :LZSexcite:
Take care of your immune system: Go to sleep. If you looked at the clock an hour ago or four and it was way late then maybe now is the time. Mmm sleep...

Forum statistics

Threads
95,667
Messages
930,909
Members
126,004
Latest member
skyfox585
Top