- Joined
- Apr 5, 2016
- Messages
- 6
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Hi all,
I'm trying to setup some of my skills to use the weapon swing animation instead of the default arms-in the-air skill animation. I discovered that Yanfly's plugins were the best way to accomplish this so I got the core engine, battle engine core, and the 3 action sequence pack plugins. I've searched for and found that other people have been doing this and I've used their skill notes but haven't had any luck. I'm really close, but I've hit a wall and was hoping someone with more experience with Yanfly's plugins would be able to help.
Here's my note code on the skill I'm trying to use:
<setup action>
display action
perform start
wait for movement
</setup action>
<Target Action>
motion swing: user
wait for animation
death break
</Target Action>
<finish action>
clear battle log
perform finish
wait for movement
</finish action>
This has been the closest I can get it to work. The problem I'm having is that the character still does the RMMV default skill animation, then the skill is performed, and after animation/damage my character THEN does the weapon swing. It seems the skill is being used as if the plugin wasn't installed, but the plugin is still adding the animations on top of it. I don't have a line that says action effect: target (or similar) but the skill is still occurring anyways. When I add said line into the note, the skill is used twice and damage is dealt twice, further supporting my belief.
Any help or insight would be greatly appreciated.
I'm trying to setup some of my skills to use the weapon swing animation instead of the default arms-in the-air skill animation. I discovered that Yanfly's plugins were the best way to accomplish this so I got the core engine, battle engine core, and the 3 action sequence pack plugins. I've searched for and found that other people have been doing this and I've used their skill notes but haven't had any luck. I'm really close, but I've hit a wall and was hoping someone with more experience with Yanfly's plugins would be able to help.
Here's my note code on the skill I'm trying to use:
<setup action>
display action
perform start
wait for movement
</setup action>
<Target Action>
motion swing: user
wait for animation
death break
</Target Action>
<finish action>
clear battle log
perform finish
wait for movement
</finish action>
This has been the closest I can get it to work. The problem I'm having is that the character still does the RMMV default skill animation, then the skill is performed, and after animation/damage my character THEN does the weapon swing. It seems the skill is being used as if the plugin wasn't installed, but the plugin is still adding the animations on top of it. I don't have a line that says action effect: target (or similar) but the skill is still occurring anyways. When I add said line into the note, the skill is used twice and damage is dealt twice, further supporting my belief.
Any help or insight would be greatly appreciated.
