Don't know where to put this thread so I'll put it in general discussion.
So I suppose many of you guys publish your games on Itch.io. Itch has a wonderful client app and has a nice tool called "Butler" to upload builds and auto-update the game for those who have the client app. Although very powerful (it checks the difference between builds and only sends the download for that difference), it changes everything inside the build file, including the save files. So every time I upload a new build, it overwrites all the save files. Fortunately, I've only tested with my demo, which only have a few downloads, and I suspect most aren't even inside the client app so I shouldn't affect many people.
Any way to address this issue? Perhaps exclude the save folder from the build and make rpg maker load and save in another directory (the "Documents" folder in Windows?)