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I need help developing a patch or modification that would allow some of my characters to have item based skills. Examples of these skills would be:

Throw - throw shurikens, stars, etc

Quiver - shoot from a selection of arrows

Use - use items only an alchemist can use (like final fantasy X)

These skills would immediately be usable when the items are in the inventory. When the item is not in the inventory, the skill is invisible.

I see two ways of doing this, and I need help either way (or any other suggested ways)

1. Use Yanfly's Skill Cost Requirements script. This is fine, except I need a way to make the skill visible when item is in inventory, and invisible when item is missing.

2. Use a battle command that shows a list of items of a certain type. Instead of using skills, use the items themselves. This would eliminate the need to hide skills when unusable, but has the challenge of making subset items, and only displaying items of that subset. For instance, "Quiver" only shows <arrow> type items, while "Throw" only shows <star> type items..

I would appreciate any help and guidance on such a system. Thanks for your time.

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Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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