- Joined
- Mar 24, 2023
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- Eng
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- RMMV
Hello!
I working on a project with limited item capacity (using YanCore to make the stack limit x4), but I want the game to display a message if you fail to obtain an item because your capacity is full. I can imagine how to do this with treasures, just have the event check the item capacity vs. 4, display message etc., but I don't know how to implement this for enemy drops. Any insight would be appreciated.
I working on a project with limited item capacity (using YanCore to make the stack limit x4), but I want the game to display a message if you fail to obtain an item because your capacity is full. I can imagine how to do this with treasures, just have the event check the item capacity vs. 4, display message etc., but I don't know how to implement this for enemy drops. Any insight would be appreciated.