AlexanderWii

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Hi, with this plugin the game do error :(
 

fizzly

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Great! Waiting fir armors/weapons too! :)
 

Roguedeus

It's never too late to procrastinate...
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Don't get yourself down. Your script has a lot of potential and if you did a little work you might complement others or even compete.

Also, you might be more open to feedback than others... Better plugins doesn't always mean better authors. ;)
 

Sol Rising

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i get error when starting game after title screen 

 Cannot read property "meta" of null
 

Polraudio

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How do you call this script via event callscript? I tried SceneManager.goto(Scene_CraftingMenu) and SceneManager.push(Scene_CraftingMenu) and $scene = Scene_CraftingMenu.new. Why cant it just be easy to call scripts?

i get this no matter what i do.

ZIpCbFk.png


Im very nooby when it comes to this stuff for VX/VXA/MV. XP was really really easy to learn scripting but this stuff just confuses the hell out of me lol.
 
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Koru-chan

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tbh, Vlue's is nice, but I like that yours is pretty user friendly to set up.  Some people don't need all the bells and whistles.  Especially if they are someone who doesn't do well with detailed plugins.

As for suggestions for features, perhaps something to emulate Book of Combos?  I saw there's a command for altering the % chance of making individual items, but it would take a large amount of jumping through hoops to make it work, unless I'm missing something.  It would be awesome to be able to have their effect attached to actually owning them and for them to stack like they do in Monster Hunter.
 

Jeremy Cannady

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To all I have updated the script to scale with your graphics width. Changed it to make it look a little bit better and aligned. Fixed a few issues and trimmed the code down.
Made the Icon bigger. This was meant to be a simple Item Combination for when you are out of town. You can modify it to only be used when you call certain events.

To disable the command in the main menu use the plugin command.

After that to use it at specific events then use the script call:  SceneManager.goto(Scene_CraftingMenu)
 

cdaz

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Thank It work and easy to use.

But how can we check if we have at least one thing we can combine.

I mean now if player lag of  Item or  Knowledge the game will crash.

It's must be better if we can add condition to check this and warn Player that they can't use this system yet.

Check Item is easy but how to Check Knowledge?

eg.If player found Black Smith table but don't learn any BS Skill the table should said"You don't have BS Skill yet" or something like that
 
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Jeremy Cannady

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I believe I am going to be doing an update on this one soon as it was my first script I ever made and is outdated.
 

Tiduril

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i love it! i am very excited towards the update! :))
 
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