I wanted to know if there was a way of using variables and events to check items and whether they are in an inventory, without having to use individual variables for each item. This is for a shop based game, so essentially I want to check if an item is in stock, but due to the nature of the game it'd mean making a variable/common event for each item to check its in. I was just curious if there was a script/event/variable I'm missing. It would probably look something like this (except if I knew code): "Check for Item X (where X is an item) is greater than or equal to 1" A normal conditional branch would be fine for checking individual items, but if there was a way to customise 'X' so I could apply it to an list of items in a database - i.e. Potion = 1, Hi-Potion = 2. that would save tons of time and be much neater, having one line of script instead of around 100-200 conditional variables/common events. So that I could run the script in a way that running the script where X is 1 it would check for Potion and then would run a conditional effect based from there (i.e. display the item) I may have explained this either not well enough or too much, but I'd appreciate any help with this Thanks!