There's not much room in the description boxes for weapons/armor/items etc., and I'm really torn between giving a description that adds spice and flavor to my game, versus simply telling the player exactly what the item does. For Skills, since they're active uses, I tend towards simply telling the player what they do. But with say a weapon, I find it appealing to give a nice description.
Example 1:
(Skill) Aggressive Strike: +1 damage, -1 defense, +50% hit rate, +50% crit chance
I would opt for this description rather than "You lunge at your opponent, hitting him harder but leaving yourself somewhat vulnerable"
Example 2: (and yes I know this name is from LoL, I'm just using it as an example)
(Weapon) Blade of the Ruined King: An enchanted sword whose power is said to consume the wielder's mind.
This would be as opposed to stating: +200% attack, -50% mp generation, user cannot be healed
Depending on the severity of the negative tradeoffs of the item, I realize it becomes important to let the user know that if they equip the item then their mp degenerates or they cannot be healed, etc..
But if every special item simply stated the effects without any flavorful description, that would seem to kill an important part of the game aesthetic.
What do other people think?
Example 1:
(Skill) Aggressive Strike: +1 damage, -1 defense, +50% hit rate, +50% crit chance
I would opt for this description rather than "You lunge at your opponent, hitting him harder but leaving yourself somewhat vulnerable"
Example 2: (and yes I know this name is from LoL, I'm just using it as an example)
(Weapon) Blade of the Ruined King: An enchanted sword whose power is said to consume the wielder's mind.
This would be as opposed to stating: +200% attack, -50% mp generation, user cannot be healed
Depending on the severity of the negative tradeoffs of the item, I realize it becomes important to let the user know that if they equip the item then their mp degenerates or they cannot be healed, etc..
But if every special item simply stated the effects without any flavorful description, that would seem to kill an important part of the game aesthetic.
What do other people think?

