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Hey there community! I'm in a bit of a pickle.

Currently, I have a limited number of items strewn about the maps, and it doesn't make sense for there to be a shop in the setting of my game (let alone a currency). One of my friends asked me, "What if they player doesn't have the item?", I said, "Well, they would have to look around and find it."

"But what if there are no more?" he asked. And that got me thinking - since there are a limited amount of items, and I can't possibly predict how the player will use them, what is the best course of action to ensure that the player has the tools they need, when they need it. Since a shop would be out of place, here are a couple of ideas-

-Have a very simple Agriculture system where you can grow more items.

-Have the resources respawn after a certain number of steps.

-Simply include more items than necessary in the maps.

I'm looking for a system that cant be cheated (or at least is hard/time consuming to cheat), but one that is engaging to the player and makes them feel like if they need to find something, they can.

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