Item Drop Conditions AND Enemy more than 3 drops

LazESigma

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Hello, what I'm looking for seems to be a combination of Yanfly's script that

uses notetags to allow enemies to drop more than just 3 items.

It also must have conditions such as Hime's Drop Item Sets.

Here is what I am trying to do.

I have 8 resource items.  (Water, Stone, Ore, ...)

My Chemist Class would like to be able to Equip one of 8 accessories that

provide the chance to drop the related resource if equipped after battle.

For example.  If my Chemist is wearing the Water Bracelet, I'd like any battle to

have a 50% chance to give him a Water resource.

Perhaps even using the Enemy Item drop area is not the right area and I

should focus on perhaps a Battle End script but figured I'd start here for suggestions.

The enemy route would be fine too that way you get a 50% chance per enemy defeated

in that one battle.
 

Shaz

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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.

Please provide links to the threads so people don't have to go and look them up (this does not mean to post the scripts here - it means to provide links)
 

MeowFace

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Why not have the monster drop chests instead?

Using a Chest in inventory will run a common event and give the player the set items/random set items. 
 

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