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Hello, what I'm looking for seems to be a combination of Yanfly's script that

uses notetags to allow enemies to drop more than just 3 items.

It also must have conditions such as Hime's Drop Item Sets.

Here is what I am trying to do.

I have 8 resource items.  (Water, Stone, Ore, ...)

My Chemist Class would like to be able to Equip one of 8 accessories that

provide the chance to drop the related resource if equipped after battle.

For example.  If my Chemist is wearing the Water Bracelet, I'd like any battle to

have a 50% chance to give him a Water resource.

Perhaps even using the Enemy Item drop area is not the right area and I

should focus on perhaps a Battle End script but figured I'd start here for suggestions.

The enemy route would be fine too that way you get a 50% chance per enemy defeated

in that one battle.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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