Item Edition Tool

What do you think about this?

  • Yes! continue! This is very good!

    Votes: 3 75.0%
  • Yes! however I have some suggestions in the comments.

    Votes: 1 25.0%
  • Continue, however I don't think you're adding much.

    Votes: 0 0.0%
  • I !care.

    Votes: 0 0.0%
  • You may want to stop this; there are other better tools.

    Votes: 0 0.0%
  • You should stop.

    Votes: 0 0.0%

  • Total voters
    4

Kiroto50

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Hey y'all!

For a long time I've been making items with the in-editor item lists editor.
However I've found that there could be more flexibility and other features. (like, for example, adding an item in-between other items)
That's why I'm making a tool (in React, yay!) to aid in that process.
It's currently in pre-alpha.

Current planned features are:
  1. Add items in-between items
  2. Copy items
  3. Save item for later use (templating)
  4. Item Database sorting (Main reason I started making this)

Maybe in the future:
  1. Easier Yanfly notetag editing

Suggestions:
  1. Kreiste (Discord): "with excel, I could easily view multiple skills at once, to make comparison, balancing, etc" Editor should allow an easier time comparing items/skills for tweaking.
  2. Adiktuzmiko (Forum post): Change all events' item IDs whenever item IDs are changed (update used item IDs) This could be a hard task, but not impossible. Could cause some incompatibility issues.

Screenshot
(Call me some slack! STILL PRE ALPHA!)
upload_2019-8-12_0-11-45.png

However the more and more I aspire to make, I think that I could be breaking some rule.
The thing is, I'm just making a json editor.
Making a map editor this way would be making a json editor, but replacing RMMV's map editor with mine feels kind of wrong.

What are your thoughts?
 
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slimmmeiske2

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I think this belongs in Useful Development Tools, so I'm moving it there.

 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
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Will this also adjust the item IDs used in events already made? One of the main problems in adding items in between two already made items was that the engine handles stuff by ID in the list, so if we move an item down (to insert an item in between), all references to the old item will become for the new one.

Example:
1: Potion
2: Mp Potion

then I made events that do: Change Items: Add Mp Potion

next, I add an item between potion and Mp potion so the list becomes

1: Potion
2: Extra Item
3: Mp potion

now all those events I made before will become Add Extra Item because it is now the item in slot 2.
 

Kiroto50

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Will this also adjust the item IDs used in events already made? One of the main problems in adding items in between two already made items was that the engine handles stuff by ID in the list, so if we move an item down (to insert an item in between), all references to the old item will become for the new one.

Example:
1: Potion
2: Mp Potion

then I made events that do: Change Items: Add Mp Potion

next, I add an item between potion and Mp potion so the list becomes

1: Potion
2: Extra Item
3: Mp potion

now all those events I made before will become Add Extra Item because it is now the item in slot 2.
This is possible, however it could take some time. I'll mark as planned

I think it's a great idea and I want to pitch in this thing as it might also be relevant to your interests:
http://castledb.org/
Archeia has answered. I will do my best!
 
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