alias jet3746_use_item use_item
def use_item(*args, &block)
sprite = @spriteset.battler_to_sprite(@subject)
if (@subject.actor? || @subject.bat_sprite?) && !@subject.current_action.guard?
sprite.slide_forward
end
jet3746_use_item(*args, &block)
if (@subject.actor? || @subject.bat_sprite?) && !@subject.current_action.guard?
sprite.slide_backward
end
end