Item Requirement Skills

Milena

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Hi, I wanted to ask a favor from the scripters. I want a script that makes a skill require an item before accessing it. So basically, it does not need MP nor TP to work, but rather, the number of items it requires in the inventory.

The style of it looks like this:

For example, I have 6 Slash Gems. I can use the skill Blast Slash as long as I have Slash Gems.

If possible, I want it to be something like this:

<requires: 1>on the item's notes. 1 is the id of the item it requires. Also, it should decrease the item. So if I have 6 Slash Gems, Blast Slash can only be used 6 times. If the item is not consumable, the skill is unlimited.

Thank you very much in advance.
 

Milena

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Yanfly's script is good but it goes overboard of what I exactly want. I want it to be as simple as I described. :)
 

Engr. Adiktuzmiko

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Adjustments my fellow dev, adjustments..

Anyway, it's actually simple and you can still use Yanfly's. Why? Because you could always skip the parts that you don't need. If you only need the requirements part, then you only need to put the tag for that, no need to use the other tags. It's not required to use all the tags.

PS: And it would save you time as you can work on it right now, than waiting for a simpler one to come when most people would simply use Yanfly's anyway that making a customized simple one doesn't really make sense to the scripter.
 
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Tsukihime

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Yanfly's script is good but it goes overboard of what I exactly want. I want it to be as simple as I described. :)
Why does yanfly's not do the job?
 
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Engr. Adiktuzmiko

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@Hime - I think Milena simply doesn't want all of the script's other features.
 

Tsukihime

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@Hime - I think Milena simply doesn't want all of the script's other features.
That's like saying you refuse to use photoshop because you just want to draw a square, and don't want to have all these other extra unncessary features, and asking for someone to create you an image editor that only allows you to draw squares.


Which is silly at best.


I'm assuming the rest of the things that yanfly does includes forcing you to use custom displays or something, which makes it "overboard"
 
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Engr. Adiktuzmiko

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Not really. With that script, it only does what you tell it to do. It doesn't force you to use the extra stuff that you don't need. Each of it's features are accessed via tags, and you only need to use the tags that you need. :)
 
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Sixth

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Yanfly's Skill Cost Manager is one of the best (the best, in my opinion) script for this, really.


You just need to define a custom requirement and payment with items in it and that's it.


You can even show the needed stuffs for the skill with a simple note-tag too.


Once you set up your first custom requirement, it is just a copy/paste work with minor edits (for the item IDs and amount required from them).
 

BoluBolu

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Yanfly's script is good but it goes overboard of what I exactly want. I want it to be as simple as I described. :)
What you wanted is called Lunatic adjustment, there's some screenshot about Potion Bomber) surely will give you the point. It's requires a little bit knowledge in scripting(check at the Yanfly's blog, But I'm sure it's easy for someone like you that has already wandering around RGSS topic for a while, if not you can always ask how to do what you want :)
 

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