Not a very clear title, I know, but basically, what I am looking for is a script where:
1. The player has an "item holder" for every item you don't currently need, or that you're going to sell. And another bag that lets you equip the item and assign it to a button.
2. Each actor has a "health" slot for potions, etc., a "magic" slot, two slots for status, a slot for states and a few slots (five or so) for miscellaneous.
3. You must sell items to get a larger space in your equip slots.
The idea is to force the player to have to sell some items that they don't need. You buy a "bigger bag" at a shop. Somewhat like the system in Harvest Moon. As well, I would like it so that you can "lock" items at a particular moment so that they cannot be replaced in your equip bag, as well as if an item in your bag is not usable(say you need to be a certain level before equipping it), you cannot sell it. Hope that makes sense.
1. The player has an "item holder" for every item you don't currently need, or that you're going to sell. And another bag that lets you equip the item and assign it to a button.
2. Each actor has a "health" slot for potions, etc., a "magic" slot, two slots for status, a slot for states and a few slots (five or so) for miscellaneous.
3. You must sell items to get a larger space in your equip slots.
The idea is to force the player to have to sell some items that they don't need. You buy a "bigger bag" at a shop. Somewhat like the system in Harvest Moon. As well, I would like it so that you can "lock" items at a particular moment so that they cannot be replaced in your equip bag, as well as if an item in your bag is not usable(say you need to be a certain level before equipping it), you cannot sell it. Hope that makes sense.
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