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- May 29, 2016
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So, i use SAS(Sapphire Action System 4.4) by Khas, and i wanted some skills only to be usable when wearing a type of item. sword, dagger etc.
Also i was hoping to add effects like a healing skill, but that's been prooven hard, so i'm doing damage skills only at the moment.
To do this i made a switch go on when 'learning' the skill at an NPC for each skill, and a common event that check for every single item and what switch is on, learning or forgetting the correct skills.
To avoid having a parallel event learn me the correct skill continously i used the script "Equip Events" by Hime that let me add a comment to all the items call a common event.
The problem about this is that the skill already active is SAS can be used as long as the player don't change the active skill, no matter if they change the equipment, after it's unlearned by the common event.
So, i had to use the script "Key Simulator" v. 0.1 by Fantasist to force a virtual click of the left ctrl, the button that toggle next ability is SAS(this might be the time to mention i use a key binding script by Dias), hoping it would force away from the active.
I added the script command in the common event after the learn/forget skill.
But, since i equip the item in a menu(Xail by Nicke), the event run and the button don't do anything. It would have to be pressed on the map.
Is there anoyone out there able to create anything?
Is there a easier way to add weapon specific skills in SAS?
If not, is there a way to change the active skill when the player equip a new item in SAS?
If not, Is there any way to delay the virtual key press untill menu is closed(key simulator/common event)?
If not, Is there a way to force close the custom menu(xail)?
Also, is there a way to add effects to a skill in SAS like healing?
SAS: Link
Equip Events: Link
Key simulator: Link
Xail menu: Link
Input script: Link
I don't think all of these have to be changed for a solution, but i'm providing them so maybe theres a solution using any of them, or another script.
I would be very grateful for any help you may provide.
Also i was hoping to add effects like a healing skill, but that's been prooven hard, so i'm doing damage skills only at the moment.
To do this i made a switch go on when 'learning' the skill at an NPC for each skill, and a common event that check for every single item and what switch is on, learning or forgetting the correct skills.
To avoid having a parallel event learn me the correct skill continously i used the script "Equip Events" by Hime that let me add a comment to all the items call a common event.
The problem about this is that the skill already active is SAS can be used as long as the player don't change the active skill, no matter if they change the equipment, after it's unlearned by the common event.
So, i had to use the script "Key Simulator" v. 0.1 by Fantasist to force a virtual click of the left ctrl, the button that toggle next ability is SAS(this might be the time to mention i use a key binding script by Dias), hoping it would force away from the active.
I added the script command in the common event after the learn/forget skill.
But, since i equip the item in a menu(Xail by Nicke), the event run and the button don't do anything. It would have to be pressed on the map.
Is there anoyone out there able to create anything?
Is there a easier way to add weapon specific skills in SAS?
If not, is there a way to change the active skill when the player equip a new item in SAS?
If not, Is there any way to delay the virtual key press untill menu is closed(key simulator/common event)?
If not, Is there a way to force close the custom menu(xail)?
Also, is there a way to add effects to a skill in SAS like healing?
SAS: Link
Equip Events: Link
Key simulator: Link
Xail menu: Link
Input script: Link
I don't think all of these have to be changed for a solution, but i'm providing them so maybe theres a solution using any of them, or another script.
I would be very grateful for any help you may provide.
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